Player Matchup

Charybdis
Charybdis
KingStalin1940
Charybdis
Level 115
God Stats
3W - 1L
1,412 SR
Queue Stats
69W - 72L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
KrazyMonkey7o7
Cthulhu
Level 83
God Stats
2W - 1L
1,448 SR
Queue Stats
132W - 101L
1,490 Elo+
Party 3
Hun Batz
Hun Batz
McLovin9971
Hun Batz
Level 38
God Stats
3W - 0L
1,681 SR
Queue Stats
47W - 56L
1,346 Elo+
Party 2
Osiris
Osiris
TrueKingNoble
Osiris
Level 29
God Stats
4W - 1L
1,502 SR
Queue Stats
100W - 80L
1,477 Elo+
Party 3
Kukulkan
Kukulkan
mattysmokesbig
Kukulkan
Level 46
God Stats
6W - 1L
1,603 SR
Queue Stats
85W - 88L
1,343 Elo+
Party 2
Team Averages
Level 62
1,529 SR
1,399 Elo+

VS

Team Averages
Level 70
1,413 SR
1,368 Elo+
Sylvanus
Sylvanus
KZKINgYT
Sylvanus
Level 16
God Stats
1W - 2L
1,441 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 1
Kali
Kali
MekarinKushimoto
Kali
Level 81
God Stats
2W - 3L
1,446 SR
Queue Stats
55W - 57L
1,458 Elo+
Party 1
Neith
Neith
SkippingShip387
Neith
Level 89
God Stats
0W - 3L
1,143 SR
Queue Stats
271W - 267L
1,342 Elo+
Solo
Odin
Odin
TheLoneWolf907
Odin
Level 26
God Stats
3W - 5L
1,441 SR
Queue Stats
3W - 6L
1,279 Elo+
Party 1
Zhong Kui
Zhong Kui
bergein
Zhong Kui
Level 138
God Stats
2W - 2L
1,593 SR
Queue Stats
52W - 49L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KingStalin1940
Charybdis
11
4 / 0 / 3
6,538
545
8,967
7,894
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 0 / 4
7,032
586
4,604
7,015
4,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
McLovin9971
Hun Batz
11
4 / 2 / 3
6,814
568
5,620
9,307
3,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 2
7,132
594
6,817
8,758
7,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
12
3 / 2 / 5
7,132
594
7,089
6,287
2,640
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KZKINgYT
Sylvanus
7
0 / 4 / 0
4,552
379
1,614
8,931
4,721
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 0
5,819
485
4,743
11,634
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 2 / 0
5,029
419
3,858
6,941
2,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
5,289
441
2,985
11,056
4,323
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
bergein
Zhong Kui
10
2 / 4 / 2
6,102
509
7,079
9,863
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
17
Kills
4
4
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
KZKINgYT
Sylvanus
0
4
0
0
W
Charybdis
KingStalin1940
Charybdis
4
0
3
5.5
W
2
0
4
4
W
Hun Batz
McLovin9971
Hun Batz
4
2
3
2.75
L
2
2
0
1
L
0
2
0
0
L
0
5
0
0
W
4
0
2
5
L
Zhong Kui
bergein
Zhong Kui
2
4
2
0.75
W
Kukulkan
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,097
Damage
20,279
39,261
Taken
48,425
21,120
Mitigated
23,810
13,943
Healing
8,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
KZKINgYT
Sylvanus
1,614
1,309
408
448
8,931
4,721
0
2,277
6,654
10,289
0
W
Charybdis
KingStalin1940
Charybdis
8,967
4,510
0
3,796
7,894
2,583
684
884
6,976
0
47,618
W
4,604
796
74
2,482
7,015
4,691
29
1,239
5,752
23,556
0
W
Hun Batz
McLovin9971
Hun Batz
5,620
2,535
0
3,190
9,307
3,526
301
2,487
6,704
0
38,467
L
4,743
2,157
0
1,717
11,634
4,591
0
3,374
8,260
0
37,007
L
3,858
1,012
282
2,246
6,941
2,644
0
2,504
4,437
0
31,229
L
2,985
759
0
1,032
11,056
4,323
0
0
11,056
0
25,167
W
6,817
3,009
0
3,887
8,758
7,680
926
1,393
7,267
0
35,130
L
Zhong Kui
bergein
Zhong Kui
7,079
461
0
2,632
9,863
7,531
0
3,538
6,325
35,915
0
W
Kukulkan
7,089
1,224
0
514
6,287
2,640
671
2,218
3,869
47,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,648
Gold Earned
26,791
322
Minions Killed
234
0
Camps Cleared
0
1,194,765
Distance Traveled
1,061,883
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,552
379
23
2
0
191,751
0
W
Charybdis
6,538
545
80
7
0
231,466
2
W
Cthulhu
7,032
586
42
4
0
250,181
0
W
Hun Batz
6,814
568
65
5
0
252,778
0
L
Kali
5,819
485
57
5
0
250,104
3
L
Neith
5,029
419
49
4
0
197,960
1
L
Odin
5,289
441
45
4
0
213,125
2
W
Osiris
7,132
594
55
5
0
227,992
0
L
Zhong Kui
6,102
509
60
5
0
208,943
1
W
Kukulkan
7,132
594
80
7
0
232,348
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role