Player Matchup

Kuzenbo
Kuzenbo
Ajjj
Kuzenbo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 34L
1,555 Elo+
Party 2
Serqet
Serqet
BunBunIsBack
Serqet
Level 118
God Stats
10W - 8L
1,547 SR
Queue Stats
77W - 90L
1,457 Elo+
Party 3
Danzaburou
Danzaburou
Ghostranger1
Danzaburou
Level 109
God Stats
2W - 2L
1,851 SR
Queue Stats
54W - 55L
1,461 Elo+
Party 3
Sol
Sol
Rattata
Sol
Level 61
God Stats
4W - 5L
1,647 SR
Queue Stats
51W - 34L
1,539 Elo+
Party 2
Xing Tian
Xing Tian
komperc
Xing Tian
Level 116
God Stats
1W - 5L
1,324 SR
Queue Stats
76W - 72L
1,523 Elo+
Party 3
Team Averages
Level 94
1,574 SR
1,507 Elo+

VS

Team Averages
Level 103
1,431 SR
1,486 Elo+
Charybdis
Charybdis
OkamiRyuken
Charybdis
Level 129
God Stats
17W - 19L
1,332 SR
Queue Stats
189W - 215L
1,463 Elo+
Party 1
Baron Samedi
Baron Samedi
OpheliacticCat
Baron Samedi
Level 155
God Stats
1W - 2L
1,320 SR
Queue Stats
197W - 224L
1,499 Elo+
Party 1
Chang'e
Chang'e
PrimeKnight00
Chang'e
Level 58
God Stats
11W - 3L
1,783 SR
Queue Stats
141W - 151L
1,481 Elo+
Solo
Ares
Ares
devastatorX1321
Ares
Level 115
God Stats
5W - 8L
1,224 SR
Queue Stats
93W - 110L
1,503 Elo+
Party 1
Serqet
Serqet
n1njazftw
Serqet
Level 59
God Stats
4W - 4L
1,496 SR
Queue Stats
19W - 19L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ajjj
Kuzenbo
15
1 / 3 / 3
10,475
374
11,774
17,800
19,728
Serqet
19
5 / 3 / 1
12,544
448
11,648
21,124
10,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Ghostranger1
Danzaburou
19
1 / 3 / 0
12,507
447
13,110
16,380
7,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
16
2 / 8 / 5
11,398
407
21,090
23,907
9,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
komperc
Xing Tian
16
1 / 5 / 4
10,961
391
10,383
27,799
32,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
OkamiRyuken
Charybdis
20
4 / 2 / 6
16,544
591
17,225
13,753
7,012
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
OpheliacticCat
Baron Samedi
19
2 / 2 / 6
14,152
505
10,046
23,352
15,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chang'e
20
6 / 3 / 10
14,919
533
25,305
27,097
14,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 3 / 10
14,195
507
13,310
38,402
48,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
n1njazftw
Serqet
20
6 / 2 / 6
15,554
556
11,405
26,724
14,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
10
Kills
22
22
Deaths
12
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Ajjj
Kuzenbo
1
3
3
0.83
L
Serqet
5
3
1
1.83
L
Danzaburou
Ghostranger1
Danzaburou
1
3
0
0.33
W
Charybdis
OkamiRyuken
Charybdis
4
2
6
3.5
W
Baron Samedi
OpheliacticCat
Baron Samedi
2
2
6
2.5
W
Chang'e
6
3
10
3.67
L
Sol
2
8
5
0.56
W
4
3
10
3
L
Xing Tian
komperc
Xing Tian
1
5
4
0.6
W
Serqet
n1njazftw
Serqet
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,005
Damage
77,291
107,010
Taken
129,328
79,036
Mitigated
100,207
26,593
Healing
50,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Ajjj
Kuzenbo
11,774
4,834
0
1,294
17,800
19,728
506
8,610
9,073
53,057
0
L
Serqet
11,648
1,760
0
8,635
21,124
10,262
0
6,320
13,880
0
97,089
L
Danzaburou
Ghostranger1
Danzaburou
13,110
6,857
0
5,149
16,380
7,348
0
5,333
11,047
0
113,865
W
Charybdis
OkamiRyuken
Charybdis
17,225
11,083
0
4,529
13,753
7,012
9,963
3,805
9,948
0
190,640
W
Baron Samedi
OpheliacticCat
Baron Samedi
10,046
874
654
6,382
23,352
15,385
2,349
8,013
14,817
90,565
0
W
Chang'e
25,305
3,368
4,633
13,256
27,097
14,232
4,707
13,744
13,225
119,411
0
L
Sol
21,090
9,130
0
7,517
23,907
9,183
792
15,078
8,196
90,667
0
W
13,310
1,054
4,384
7,657
38,402
48,632
1,118
11,510
26,704
51,871
0
L
Xing Tian
komperc
Xing Tian
10,383
453
0
3,998
27,799
32,515
304
14,075
13,724
51,223
0
W
Serqet
n1njazftw
Serqet
11,405
2,307
0
9,070
26,724
14,946
1,566
9,021
17,293
0
145,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,885
Gold Earned
75,364
636
Minions Killed
808
0
Camps Cleared
0
2,472,986
Distance Traveled
2,559,395
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,475
374
87
3
0
437,967
3
L
Serqet
12,544
448
137
5
0
585,861
3
L
Danzaburou
12,507
447
198
7
0
493,527
6
W
Charybdis
16,544
591
272
10
0
503,496
6
W
Baron Samedi
14,152
505
151
5
0
391,081
13
W
Chang'e
14,919
533
156
6
0
506,206
6
L
Sol
11,398
407
149
5
0
437,284
1
W
Ares
14,195
507
42
2
0
527,506
0
L
Xing Tian
10,961
391
65
2
0
518,347
8
W
Serqet
15,554
556
187
7
0
631,106
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role