Player Matchup

Geb
Geb
Silver II
BlueFreeze2011
Geb
Silver II
Level 42
God Stats
9W - 11L
1,463 SR
Queue Stats
21W - 30L
1,457 MMR
Party 2
Danzaburou
Danzaburou
Silver II
RedBird2012
Danzaburou
Silver II
Level 49
God Stats
5W - 6L
1,464 SR
Queue Stats
19W - 29L
1,457 MMR
Party 2
Sol
Sol
Gold III
Sleak87
Sol
Gold III
Level 159
God Stats
6W - 13L
1,473 SR
Queue Stats
32W - 43L
1,688 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,467 SR
1,534 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,470 SR
1,172 MMR
Zeus
Zeus
Silver I
DaddyTimbo_X2
Zeus
Silver I
Level 46
God Stats
3W - 7L
1,413 SR
Queue Stats
30W - 35L
1,256 MMR
Solo
Terra
Terra
Silver I
Evil_Twin_Prob
Terra
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 287L
1,116 MMR
Party 1
Neith
Neith
Silver II
Evil_Twin_Rich
Neith
Silver II
Level 108
God Stats
196W - 214L
1,498 SR
Queue Stats
699W - 865L
1,145 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 16
13,359
703
9,797
25,705
30,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
RedBird2012
Danzaburou
20
8 / 3 / 8
14,480
762
23,992
21,408
10,536
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
19
9 / 4 / 8
14,046
739
28,662
22,163
10,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
LancelotBastetShivaPoseidonAtlas

VS

Bans
Baron SamediAresAchillesXing TianGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 4
13,550
713
24,590
14,425
7,006
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 8 / 7
11,632
612
11,792
35,568
38,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 7 / 6
11,783
620
22,305
24,989
11,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
18
Kills
11
11
Deaths
20
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
4
16
2.25
L
5
5
4
1.4
L
2
8
7
0.69
L
4
7
6
1
W
Danzaburou
RedBird2012
Danzaburou
8
3
8
4
W
Sol
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,451
Damage
58,687
69,276
Taken
74,982
52,363
Mitigated
56,598
16,275
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,797
1,096
242
2,908
25,705
30,866
64
15,732
9,973
19,314
0
L
24,590
2,265
118
697
14,425
7,006
892
6,320
8,105
68,909
0
L
11,792
1,771
2,042
4,721
35,568
38,214
331
16,421
19,147
31,010
0
L
22,305
9,183
76
4,305
24,989
11,378
1,208
13,687
11,302
0
62,487
W
Danzaburou
RedBird2012
Danzaburou
23,992
9,708
0
4,535
21,408
10,536
1,536
10,507
10,901
0
65,007
W
Sol
28,662
11,064
0
8,590
22,163
10,961
1,552
10,278
11,885
78,466
5,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
36,965
199
Minions Killed
225
5
Camps Cleared
10
980,801
Distance Traveled
862,946
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,359
703
20
1
0
337,514
6
L
Zeus
13,550
713
121
6
5
278,774
0
L
Terra
11,632
612
39
2
1
294,578
0
L
Neith
11,783
620
65
3
4
289,594
6
W
Danzaburou
14,480
762
82
4
1
323,900
6
W
Sol
14,046
739
97
5
4
319,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role