Player Matchup

Cernunnos
Cernunnos
AnbuGhost-00
Cernunnos
Level 56
God Stats
17W - 29L
1,214 SR
Queue Stats
20W - 33L
1,217 Elo+
Party 2
Baron Samedi
Baron Samedi
OehlerFace
Baron Samedi
Level 127
God Stats
5W - 3L
1,352 SR
Queue Stats
108W - 133L
1,378 Elo+
Party 2
Sun Wukong
Sun Wukong
QuixoticWolf
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 57L
1,339 Elo+
Solo
Team Averages
Level 83
1,355 SR
1,311 Elo+

VS

Team Averages
Level 73
1,593 SR
1,467 Elo+
Kukulkan
Kukulkan
OSO541
Kukulkan
Level 120
God Stats
6W - 8L
1,505 SR
Queue Stats
13W - 18L
1,341 Elo+
Solo
Geb
Geb
Pack4life__12
Geb
Level 54
God Stats
14W - 1L
1,767 SR
Queue Stats
88W - 61L
1,482 Elo+
Party 1
Izanami
Izanami
salt-L-ife89
Izanami
Level 44
God Stats
6W - 7L
1,508 SR
Queue Stats
204W - 170L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnbuGhost-00
Cernunnos
20
4 / 8 / 1
16,918
604
38,037
34,686
14,455
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
OehlerFace
Baron Samedi
20
1 / 2 / 3
16,231
580
33,064
34,402
31,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
QuixoticWolf
Sun Wukong
20
0 / 1 / 2
16,906
604
16,761
39,763
37,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
OSO541
Kukulkan
20
2 / 1 / 4
17,194
614
24,864
15,832
10,770
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
2 / 0 / 7
19,415
693
32,783
53,280
108,710
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Izanami
salt-L-ife89
Izanami
20
7 / 4 / 3
18,148
648
37,135
30,533
19,870
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
11
11
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AnbuGhost-00
Cernunnos
4
8
1
0.56
W
Kukulkan
OSO541
Kukulkan
2
1
4
4
L
Baron Samedi
OehlerFace
Baron Samedi
1
2
3
1.25
W
2
0
7
5.5
L
Sun Wukong
QuixoticWolf
Sun Wukong
0
1
2
1
W
Izanami
salt-L-ife89
Izanami
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,862
Damage
94,782
108,851
Taken
99,645
83,548
Mitigated
139,350
43,308
Healing
34,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AnbuGhost-00
Cernunnos
38,037
13,741
0
5,648
34,686
14,455
982
18,302
16,384
0
108,817
W
Kukulkan
OSO541
Kukulkan
24,864
595
2,096
7,033
15,832
10,770
483
7,066
8,766
107,439
0
L
Baron Samedi
OehlerFace
Baron Samedi
33,064
2,557
6,290
14,394
34,402
31,105
280
19,124
15,278
74,063
0
W
32,783
2,747
517
15,186
53,280
108,710
0
15,739
37,085
59,566
0
L
Sun Wukong
QuixoticWolf
Sun Wukong
16,761
4,164
245
16,731
39,763
37,988
0
21,148
18,615
0
91,985
W
Izanami
salt-L-ife89
Izanami
37,135
32,420
0
9,885
30,533
19,870
3,267
10,901
19,632
0
118,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,055
Gold Earned
54,757
300
Minions Killed
328
12
Camps Cleared
13
1,427,886
Distance Traveled
1,531,079
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
16,918
604
115
4
7
407,258
1
W
Kukulkan
17,194
614
176
6
7
519,583
1
L
Baron Samedi
16,231
580
68
2
2
458,624
3
W
Geb
19,415
693
27
1
2
590,724
0
L
Sun Wukong
16,906
604
117
4
3
562,004
2
W
Izanami
18,148
648
125
4
4
420,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role