Player Matchup

Baron Samedi
Baron Samedi
THErealGQsmooth
Baron Samedi
Level 125
God Stats
9W - 11L
1,319 SR
Queue Stats
264W - 296L
1,421 Elo+
Party 1
Medusa
Medusa
UhBrink
Medusa
Level 28
God Stats
26W - 26L
1,456 SR
Queue Stats
84W - 126L
1,349 Elo+
Party 1
Chaac
Chaac
xAP
Chaac
Level 103
God Stats
5W - 7L
1,470 SR
Queue Stats
116W - 161L
1,316 Elo+
Party 1
Team Averages
Level 85
1,415 SR
1,362 Elo+

VS

Team Averages
Level 137
1,631 SR
1,481 Elo+
Horus
Horus
Killer Hawk 88
Horus
Level 158
God Stats
6W - 2L
1,672 SR
Queue Stats
231W - 210L
1,594 Elo+
Party 2
Chang'e
Chang'e
OGsunglasses
Chang'e
Level 141
God Stats
2W - 0L
1,721 SR
Queue Stats
21W - 25L
1,495 Elo+
Party 2
Bakasura
Bakasura
SadGhostBoyy
Bakasura
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
THErealGQsmooth
Baron Samedi
15
2 / 4 / 2
10,117
595
12,994
15,534
6,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
UhBrink
Medusa
15
0 / 4 / 4
9,743
573
10,772
13,050
5,158
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
xAP
Chaac
14
2 / 3 / 1
9,954
586
9,069
14,843
11,211
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 9
10,624
625
7,060
14,145
15,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chang'e
OGsunglasses
Chang'e
18
4 / 2 / 5
11,788
693
16,056
13,870
6,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
SadGhostBoyy
Bakasura
17
7 / 1 / 2
11,836
696
15,726
15,111
10,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
11
11
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
W
Chang'e
OGsunglasses
Chang'e
4
2
5
3.25
W
Bakasura
SadGhostBoyy
Bakasura
7
1
2
8
L
Baron Samedi
THErealGQsmooth
Baron Samedi
2
4
2
0.75
L
Medusa
UhBrink
Medusa
0
4
4
0.5
L
Chaac
xAP
Chaac
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,835
Damage
38,842
43,427
Taken
43,126
23,321
Mitigated
33,096
8,486
Healing
25,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,060
2,671
2,474
4,647
14,145
15,890
454
4,950
9,195
0
24,137
W
Chang'e
OGsunglasses
Chang'e
16,056
808
6,139
7,756
13,870
6,821
863
4,433
9,437
62,038
0
W
Bakasura
SadGhostBoyy
Bakasura
15,726
9,407
0
4,326
15,111
10,385
624
4,115
10,996
0
31,984
L
Baron Samedi
THErealGQsmooth
Baron Samedi
12,994
414
1,268
3,013
15,534
6,952
76
6,202
8,527
39,336
0
L
Medusa
UhBrink
Medusa
10,772
5,055
0
774
13,050
5,158
540
4,795
7,330
0
46,771
L
Chaac
xAP
Chaac
9,069
1,590
0
3,431
14,843
11,211
0
5,462
8,438
0
24,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,814
Gold Earned
34,248
168
Minions Killed
175
6
Camps Cleared
9
838,921
Distance Traveled
1,025,650
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,624
625
25
1
4
317,572
0
W
Chang'e
11,788
693
93
5
2
324,914
0
W
Bakasura
11,836
696
57
3
3
383,164
0
L
Baron Samedi
10,117
595
53
3
3
282,093
5
L
Medusa
9,743
573
67
4
3
298,300
4
L
Chaac
9,954
586
48
3
0
258,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role