Player Matchup

Odin
Odin
Agent Tundra
Odin
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,347 Elo+
Party 2
Chang'e
Chang'e
MoOnP1E47
Chang'e
Level 119
God Stats
1W - 0L
1,120 SR
Queue Stats
99W - 95L
1,460 Elo+
Party 2
Bastet
Bastet
xXDr_Manhattan58
Bastet
Level 139
God Stats
32W - 46L
1,381 SR
Queue Stats
54W - 79L
1,307 Elo+
Solo
Team Averages
Level 106
1,334 SR
1,371 Elo+

VS

Team Averages
Level 78
1,500 SR
1,189 Elo+
Bellona
Bellona
KindCross
Bellona
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,321 Elo+
Solo
Merlin
Merlin
melbel09
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 80L
1,141 Elo+
Party 1
Hel
Hel
xxThomp-sonxx
Hel
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 62L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
11,257
704
5,945
15,852
17,985
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
MoOnP1E47
Chang'e
18
9 / 1 / 7
12,739
796
21,209
14,269
6,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 3 / 3
10,761
673
4,879
9,851
3,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KindCross
Bellona
14
2 / 5 / 2
9,880
618
10,802
18,490
15,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
melbel09
Merlin
15
2 / 4 / 3
9,673
605
7,557
12,111
5,280
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 7 / 5
9,686
605
9,078
11,971
5,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
5
6
Deaths
16
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
Bellona
KindCross
Bellona
2
5
2
0.6
W
Chang'e
MoOnP1E47
Chang'e
9
1
7
12.5
L
Merlin
melbel09
Merlin
2
4
3
0.88
W
4
3
3
1.83
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,033
Damage
27,437
39,972
Taken
42,572
28,491
Mitigated
26,376
13,731
Healing
6,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,945
1,188
0
437
15,852
17,985
619
6,125
9,727
0
19,563
L
Bellona
KindCross
Bellona
10,802
3,441
428
1,125
18,490
15,279
0
6,730
11,760
0
43,289
W
Chang'e
MoOnP1E47
Chang'e
21,209
1,072
2,636
8,015
14,269
6,724
1,379
5,454
8,815
74,454
0
L
Merlin
melbel09
Merlin
7,557
534
0
0
12,111
5,280
0
7,694
4,417
34,612
0
W
4,879
878
150
2,493
9,851
3,782
269
5,801
4,050
0
17,598
L
9,078
761
3,214
1,594
11,971
5,817
0
7,621
4,350
26,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,757
Gold Earned
29,239
183
Minions Killed
145
9
Camps Cleared
5
818,398
Distance Traveled
767,541
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,257
704
27
2
1
273,793
0
L
Bellona
9,880
618
48
3
4
281,884
4
W
Chang'e
12,739
796
137
9
6
292,530
2
L
Merlin
9,673
605
56
4
1
252,415
2
W
Bastet
10,761
673
19
1
2
252,075
3
L
Hel
9,686
605
41
3
0
233,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role