Player Matchup

Scylla
Scylla
BAcidBrain
Scylla
Level 66
God Stats
4W - 8L
1,205 SR
Queue Stats
250W - 236L
1,547 Elo+
Solo
Charybdis
Charybdis
BlenderHand69
Charybdis
Level 101
God Stats
1W - 4L
1,545 SR
Queue Stats
387W - 376L
1,589 Elo+
Party 2
Sun Wukong
Sun Wukong
GoopyMite
Sun Wukong
Level 126
God Stats
3W - 4L
1,412 SR
Queue Stats
225W - 238L
1,520 Elo+
Party 2
Ymir
Ymir
QuirkyTurtle
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 40L
1,497 Elo+
Solo
Chernobog
Chernobog
Radisy
Chernobog
Level 62
God Stats
0W - 1L
1,529 SR
Queue Stats
183W - 202L
1,452 Elo+
Party 2
Team Averages
Level 92
1,438 SR
1,521 Elo+

VS

Team Averages
Level 101
1,665 SR
1,525 Elo+
Kumbhakarna
Kumbhakarna
GrekerJacks
Kumbhakarna
Level 108
God Stats
6W - 3L
1,599 SR
Queue Stats
307W - 303L
1,539 Elo+
Party 3
Nu Wa
Nu Wa
Highlight_TK1
Nu Wa
Level 72
God Stats
11W - 9L
1,558 SR
Queue Stats
486W - 521L
1,505 Elo+
Party 3
Medusa
Medusa
LEGENDARYLINK0
Medusa
Level 78
God Stats
11W - 5L
2,005 SR
Queue Stats
94W - 81L
1,540 Elo+
Party 1
Da Ji
Da Ji
Sm0kking Ace
Da Ji
Level 116
God Stats
2W - 1L
1,479 SR
Queue Stats
191W - 182L
1,507 Elo+
Party 1
Chaac
Chaac
byEdGeGames
Chaac
Level 129
God Stats
32W - 12L
1,684 SR
Queue Stats
295W - 257L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BAcidBrain
Scylla
12
0 / 4 / 0
7,174
448
10,363
11,314
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
BlenderHand69
Charybdis
14
0 / 4 / 1
8,335
521
4,370
15,631
5,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
GoopyMite
Sun Wukong
11
1 / 3 / 0
7,247
453
3,310
12,602
5,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 3 / 1
7,234
452
4,200
15,442
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Radisy
Chernobog
12
0 / 3 / 2
7,327
458
4,156
10,381
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GrekerJacks
Kumbhakarna
12
3 / 1 / 3
8,352
522
4,053
14,101
12,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
4 / 0 / 6
9,655
603
12,734
9,299
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 0 / 6
8,364
523
9,647
7,790
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 5
9,045
565
9,466
11,607
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 4
10,623
664
12,030
11,506
9,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
2
Kills
17
17
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
BAcidBrain
Scylla
0
4
0
0
L
Charybdis
BlenderHand69
Charybdis
0
4
1
0.13
L
Sun Wukong
GoopyMite
Sun Wukong
1
3
0
0.33
W
Kumbhakarna
GrekerJacks
Kumbhakarna
3
1
3
4.5
W
4
0
6
7
W
2
0
6
5
L
1
3
1
0.5
L
Chernobog
Radisy
Chernobog
0
3
2
0.33
W
4
1
5
6.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,399
Damage
47,930
65,370
Taken
54,303
29,294
Mitigated
33,798
17,553
Healing
22,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BAcidBrain
Scylla
10,363
341
0
1,180
11,314
3,249
0
4,949
5,984
58,177
0
L
Charybdis
BlenderHand69
Charybdis
4,370
2,195
0
8,165
15,631
5,733
0
1,914
13,637
0
70,174
L
Sun Wukong
GoopyMite
Sun Wukong
3,310
871
0
4,483
12,602
5,901
0
1,839
10,589
0
49,383
W
Kumbhakarna
GrekerJacks
Kumbhakarna
4,053
685
381
3,035
14,101
12,548
22
2,976
11,027
21,223
0
W
12,734
3,661
0
3,437
9,299
3,982
764
5,769
3,198
65,301
0
W
9,647
5,243
0
3,087
7,790
3,052
1,026
3,006
4,750
0
56,819
L
4,200
880
0
1,603
15,442
10,788
0
5,036
10,202
27,031
0
L
Chernobog
Radisy
Chernobog
4,156
1,709
0
2,122
10,381
3,623
0
2,084
8,171
0
55,310
W
9,466
2,625
0
5,888
11,607
5,067
0
2,188
9,295
0
74,427
W
12,030
2,956
99
6,092
11,506
9,149
1,362
365
11,141
0
87,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,317
Gold Earned
46,039
463
Minions Killed
492
0
Camps Cleared
0
1,437,049
Distance Traveled
1,664,417
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,174
448
97
6
0
252,987
3
L
Charybdis
8,335
521
141
9
0
275,789
4
L
Sun Wukong
7,247
453
91
6
0
306,510
1
W
Kumbhakarna
8,352
522
18
1
0
314,439
1
W
Nu Wa
9,655
603
110
7
0
312,809
0
W
Medusa
8,364
523
97
6
0
329,171
7
L
Ymir
7,234
452
37
2
0
296,558
4
L
Chernobog
7,327
458
97
6
0
305,205
3
W
Da Ji
9,045
565
104
7
0
355,678
2
W
Chaac
10,623
664
163
10
0
352,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role