Player Matchup

Anubis
Anubis
Cole19
Anubis
Level 40
God Stats
11W - 7L
1,534 SR
Queue Stats
13W - 13L
1,551 Elo+
Party 3
Chaac
Chaac
ExJordanarily
Chaac
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,376 Elo+
Party 2
Chiron
Chiron
Holorunt
Chiron
Level 142
God Stats
3W - 0L
1,648 SR
Queue Stats
40W - 41L
1,455 Elo+
Party 2
Fenrir
Fenrir
STH_69SERIOUSLY
Fenrir
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 130L
1,570 Elo+
Party 3
Ymir
Ymir
Zaldrizez
Ymir
Level 160
God Stats
11W - 9L
1,569 SR
Queue Stats
277W - 251L
1,573 Elo+
Party 3
Team Averages
Level 106
1,550 SR
1,505 Elo+

VS

Team Averages
Level 55
1,470 SR
1,315 Elo+
Atlas
Atlas
Fushijiki
Atlas
Level 8
God Stats
9W - 16L
1,152 SR
Queue Stats
135W - 131L
1,266 Elo+
Party 1
Medusa
Medusa
Mr_disrespecty
Medusa
Level 119
God Stats
78W - 57L
1,585 SR
Queue Stats
711W - 714L
1,457 Elo+
Party 1
Hera
Hera
Slxtty_Angel
Hera
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 71L
1,096 Elo+
Party 1
Achilles
Achilles
X-_ThaDon17_-X
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 171L
1,360 Elo+
Party 1
Mercury
Mercury
vHinokami
Mercury
Level 93
God Stats
7W - 5L
1,612 SR
Queue Stats
288W - 300L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cole19
Anubis
17
7 / 6 / 10
11,344
473
19,057
22,798
14,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 0 / 8
12,725
530
15,576
17,341
18,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chiron
Holorunt
Chiron
18
5 / 1 / 8
11,626
484
21,599
18,431
8,783
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
14 / 0 / 6
13,850
577
16,814
19,288
11,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
15
4 / 0 / 20
12,018
501
10,100
23,018
24,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Fushijiki
Atlas
11
0 / 9 / 1
8,187
341
6,137
23,025
19,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
3 / 4 / 1
11,633
485
14,261
20,255
8,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 13 / 4
10,504
438
20,501
22,857
7,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
16
0 / 2 / 2
10,784
449
8,648
19,820
21,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
vHinokami
Mercury
16
3 / 7 / 2
10,619
442
10,912
21,091
8,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
34
Kills
7
7
Deaths
35
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cole19
Anubis
7
6
10
2
W
4
0
8
8
L
Atlas
Fushijiki
Atlas
0
9
1
0.06
W
Chiron
Holorunt
Chiron
5
1
8
9
L
3
4
1
0.88
W
14
0
6
17
L
1
13
4
0.23
L
Achilles
0
2
2
0.5
W
Ymir
4
0
20
14
L
Mercury
vHinokami
Mercury
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,146
Damage
60,459
100,876
Taken
107,048
77,808
Mitigated
65,845
45,278
Healing
12,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cole19
Anubis
19,057
576
0
8,525
22,798
14,185
1,268
12,882
9,916
82,754
0
W
15,576
2,766
0
6,249
17,341
18,434
1,887
1,887
15,454
0
105,663
L
Atlas
Fushijiki
Atlas
6,137
2,198
0
879
23,025
19,625
0
6,133
16,892
20,680
0
W
Chiron
Holorunt
Chiron
21,599
10,514
1,734
10,448
18,431
8,783
1,735
2,268
16,163
0
113,413
L
14,261
6,663
0
6,567
20,255
8,800
728
2,295
17,960
0
114,822
W
16,814
3,826
0
9,450
19,288
11,976
276
4,339
14,949
0
126,830
L
20,501
6,713
0
990
22,857
7,307
792
11,292
11,565
83,166
0
L
Achilles
8,648
2,988
0
3,630
19,820
21,687
1,164
4,348
15,472
0
76,839
W
Ymir
10,100
3,126
4,330
4,542
23,018
24,430
187
5,917
17,101
32,497
0
L
Mercury
vHinokami
Mercury
10,912
5,857
0
320
21,091
8,426
0
5,089
16,002
0
79,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,563
Gold Earned
51,727
604
Minions Killed
536
0
Camps Cleared
0
2,302,374
Distance Traveled
2,219,520
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,344
473
107
4
0
366,243
0
W
Chaac
12,725
530
183
8
0
487,647
6
L
Atlas
8,187
341
12
1
0
401,134
0
W
Chiron
11,626
484
130
5
0
437,642
6
L
Medusa
11,633
485
174
7
0
451,538
4
W
Fenrir
13,850
577
157
7
0
551,864
1
L
Hera
10,504
438
122
5
0
374,992
0
L
Achilles
10,784
449
129
5
0
503,825
0
W
Ymir
12,018
501
27
1
0
458,978
5
L
Mercury
10,619
442
99
4
0
488,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role