Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Crashturd
Cernunnos
Level 33
God Stats
1W - 1L
1,833 SR
Queue Stats
30W - 15L
1,701 Elo+
Party 1
Tyr
Tyr
Gm0neys
Tyr
Level 160
God Stats
2W - 3L
1,944 SR
Queue Stats
89W - 82L
1,661 Elo+
Party 1
Ah Puch
Ah Puch
Ttrumbs
Ah Puch
Level 40
God Stats
0W - 1L
1,777 SR
Queue Stats
3W - 3L
1,852 Elo+
Solo
Cthulhu
Cthulhu
UncleDrew434
Cthulhu
Level 132
God Stats
1W - 1L
1,797 SR
Queue Stats
163W - 136L
1,658 Elo+
Party 1
Team Averages
Level 98
1,770 SR
1,674 Elo+

VS

Team Averages
Level 100
1,550 SR
1,633 Elo+
Guan Yu
Guan Yu
DrunkMallSanta3
Guan Yu
Level 158
God Stats
3W - 0L
1,673 SR
Queue Stats
251W - 196L
1,699 Elo+
Party 2
Chang'e
Chang'e
Paradoxical_Ant
Chang'e
Level 38
God Stats
7W - 9L
1,500 SR
Queue Stats
168W - 172L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SnackSergeant
Ah Muzen Cab
Level 143
God Stats
2W - 2L
1,352 SR
Queue Stats
226W - 179L
1,689 Elo+
Party 2
Hun Batz
Hun Batz
TheArcangel24
Hun Batz
Level 140
God Stats
3W - 3L
1,500 SR
Queue Stats
268W - 215L
1,511 Elo+
Solo
Sobek
Sobek
s3riz
Sobek
Level 23
God Stats
2W - 0L
1,723 SR
Queue Stats
79W - 39L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
0 / 6 / 8
9,718
648
7,681
19,843
12,012
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cernunnos
Crashturd
Cernunnos
19
7 / 4 / 8
11,237
749
17,182
18,278
9,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
18
8 / 7 / 6
11,666
778
20,014
27,410
22,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Ttrumbs
Ah Puch
16
1 / 8 / 6
9,583
639
11,999
19,550
8,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
UncleDrew434
Cthulhu
16
2 / 5 / 11
9,618
641
14,713
23,693
25,055
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 15
12,797
853
25,574
20,548
28,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 4 / 14
11,176
745
19,137
19,128
10,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
SnackSergeant
Ah Muzen Cab
20
8 / 4 / 13
12,432
829
26,140
12,390
6,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
TheArcangel24
Hun Batz
18
2 / 6 / 7
10,948
730
13,063
17,683
10,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
s3riz
Sobek
18
4 / 2 / 14
11,271
751
7,590
20,837
26,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
93
18
Kills
30
30
Deaths
18
39
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
8
0.67
L
Cernunnos
Crashturd
Cernunnos
7
4
8
2.75
W
11
2
15
9.25
L
Tyr
8
7
6
1.57
W
5
4
14
3
W
Ah Muzen Cab
SnackSergeant
Ah Muzen Cab
8
4
13
3.63
W
Hun Batz
TheArcangel24
Hun Batz
2
6
7
0.92
L
Ah Puch
Ttrumbs
Ah Puch
1
8
6
0.5
L
Cthulhu
UncleDrew434
Cthulhu
2
5
11
1.5
W
Sobek
s3riz
Sobek
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,589
Damage
91,504
108,774
Taken
90,586
77,224
Mitigated
82,289
17,963
Healing
26,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,681
4,404
0
3,313
19,843
12,012
637
4,103
15,648
0
24,301
L
Cernunnos
Crashturd
Cernunnos
17,182
7,684
0
4,078
18,278
9,082
417
4,129
13,901
0
40,979
W
25,574
2,597
2,686
7,501
20,548
28,374
323
5,748
14,300
0
58,666
L
Tyr
20,014
2,239
0
3,584
27,410
22,462
0
8,293
18,598
0
37,035
W
19,137
928
3,932
6,436
19,128
10,547
870
6,623
12,385
40,477
0
W
Ah Muzen Cab
SnackSergeant
Ah Muzen Cab
26,140
8,788
0
1,086
12,390
6,494
1,775
4,135
8,255
0
62,357
W
Hun Batz
TheArcangel24
Hun Batz
13,063
3,553
0
1,796
17,683
10,217
774
3,038
14,165
0
53,940
L
Ah Puch
Ttrumbs
Ah Puch
11,999
636
1,184
3,188
19,550
8,613
416
4,181
15,040
39,447
0
L
Cthulhu
UncleDrew434
Cthulhu
14,713
749
1,361
1,255
23,693
25,055
91
6,021
17,325
29,302
0
W
Sobek
s3riz
Sobek
7,590
666
0
2,763
20,837
26,657
221
7,168
13,219
12,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,822
Gold Earned
58,624
235
Minions Killed
307
0
Camps Cleared
0
1,478,102
Distance Traveled
1,648,147
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,718
648
57
4
0
309,889
0
L
Cernunnos
11,237
749
56
4
0
288,784
1
W
Guan Yu
12,797
853
63
4
0
368,882
2
L
Tyr
11,666
778
49
3
0
336,413
3
W
Chang'e
11,176
745
70
5
0
303,701
1
W
Ah Muzen Cab
12,432
829
87
6
0
317,970
1
W
Hun Batz
10,948
730
81
5
0
321,426
2
L
Ah Puch
9,583
639
44
3
0
244,328
3
L
Cthulhu
9,618
641
29
2
0
298,688
0
W
Sobek
11,271
751
6
0
0
336,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role