Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Fritzoma
Cabrakan
Level 159
God Stats
5W - 3L
1,961 SR
Queue Stats
494W - 490L
1,623 Elo+
Solo
Cliodhna
Cliodhna
Jaketw
Cliodhna
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 150L
1,572 Elo+
Solo
Horus
Horus
Toxic9001
Horus
Level 122
God Stats
0W - 2L
1,800 SR
Queue Stats
78W - 65L
1,615 Elo+
Solo
Charybdis
Charybdis
ZhugeEX
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,565 Elo+
Solo
Team Averages
Level 133
1,652 SR
1,575 Elo+

VS

Team Averages
Level 152
1,586 SR
1,591 Elo+
Sol
Sol
Elizabeth-UnU
Sol
Level 158
God Stats
5W - 3L
1,508 SR
Queue Stats
335W - 251L
1,627 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Figgyyooyyggif
Ah Muzen Cab
Level 158
God Stats
2W - 1L
1,903 SR
Queue Stats
36W - 40L
1,522 Elo+
Solo
Jormungandr
Jormungandr
Hazordus
Jormungandr
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
279W - 235L
1,654 Elo+
Solo
Ra
Ra
Lindsaylll
Ra
Level 160
God Stats
3W - 2L
1,674 SR
Queue Stats
244W - 203L
1,605 Elo+
Solo
Hun Batz
Hun Batz
Okami Doku
Hun Batz
Level 128
God Stats
8W - 15L
1,345 SR
Queue Stats
991W - 1,010L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
4 / 5 / 21
12,157
715
16,074
30,542
44,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
Fritzoma
Cabrakan
20
7 / 5 / 11
13,165
774
15,272
22,728
43,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cliodhna
Jaketw
Cliodhna
20
12 / 7 / 12
14,124
831
38,035
31,914
17,667
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
Toxic9001
Horus
19
2 / 6 / 18
11,553
680
8,926
32,586
31,460
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
ZhugeEX
Charybdis
19
6 / 6 / 11
12,436
732
24,308
20,933
9,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 9
13,000
765
26,154
21,681
9,590
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
Figgyyooyyggif
Ah Muzen Cab
20
5 / 6 / 10
13,580
799
29,584
24,952
11,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Hazordus
Jormungandr
20
6 / 6 / 18
13,395
788
14,989
30,493
44,364
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
4 / 5 / 18
12,331
725
20,452
19,079
14,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Okami Doku
Hun Batz
20
7 / 7 / 11
13,580
799
20,466
18,730
9,245
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
95
31
Kills
29
29
Deaths
32
73
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
5
21
2.9
W
7
8
9
1.44
W
Ah Muzen Cab
Figgyyooyyggif
Ah Muzen Cab
5
6
10
1.67
L
Cabrakan
Fritzoma
Cabrakan
7
5
11
2.5
W
Jormungandr
Hazordus
Jormungandr
6
6
18
2.5
L
Cliodhna
Jaketw
Cliodhna
12
7
12
2.57
W
4
5
18
2.6
W
Hun Batz
Okami Doku
Hun Batz
7
7
11
1.79
L
Horus
Toxic9001
Horus
2
6
18
1.83
L
Charybdis
ZhugeEX
Charybdis
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,615
Damage
111,645
138,703
Taken
114,935
147,109
Mitigated
89,387
60,291
Healing
38,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
16,074
846
1,852
10,390
30,542
44,850
529
12,691
17,851
30,010
0
W
26,154
6,882
1,619
4,853
21,681
9,590
3,492
5,741
15,940
41,452
0
W
Ah Muzen Cab
Figgyyooyyggif
Ah Muzen Cab
29,584
6,767
536
9,293
24,952
11,246
2,256
6,329
18,623
0
74,190
L
Cabrakan
Fritzoma
Cabrakan
15,272
834
1,760
2,353
22,728
43,259
367
9,736
12,992
34,243
0
W
Jormungandr
Hazordus
Jormungandr
14,989
3,422
1,408
4,793
30,493
44,364
508
5,549
24,944
27,461
0
L
Cliodhna
Jaketw
Cliodhna
38,035
3,937
91
9,737
31,914
17,667
783
14,418
17,496
0
64,890
W
20,452
2,090
6,568
5,386
19,079
14,942
822
5,820
13,259
51,634
0
W
Hun Batz
Okami Doku
Hun Batz
20,466
2,993
897
2,993
18,730
9,245
880
7,907
10,823
0
30,439
L
Horus
Toxic9001
Horus
8,926
3,646
16,113
11,707
32,586
31,460
454
13,676
18,910
0
16,083
L
Charybdis
ZhugeEX
Charybdis
24,308
12,006
1,509
4,779
20,933
9,873
3,108
11,074
9,859
0
48,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,435
Gold Earned
65,886
239
Minions Killed
227
0
Camps Cleared
0
1,441,022
Distance Traveled
1,389,208
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,157
715
42
2
0
290,297
3
W
Sol
13,000
765
40
2
0
275,254
0
W
Ah Muzen Cab
13,580
799
76
4
0
300,932
2
L
Cabrakan
13,165
774
46
3
0
291,178
4
W
Jormungandr
13,395
788
26
2
0
269,293
2
L
Cliodhna
14,124
831
57
3
0
321,056
0
W
Ra
12,331
725
60
4
0
283,584
2
W
Hun Batz
13,580
799
25
1
0
260,145
0
L
Horus
11,553
680
21
1
0
305,406
1
L
Charybdis
12,436
732
73
4
0
233,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role