Player Matchup

Cerberus
Cerberus
D4rkle
Cerberus
Level 160
God Stats
6W - 1L
1,875 SR
Queue Stats
499W - 232L
1,664 Elo+
Party 2
Ganesha
Ganesha
GabazaN
Ganesha
Level 154
God Stats
1W - 1L
1,316 SR
Queue Stats
453W - 202L
1,673 Elo+
Party 2
Sylvanus
Sylvanus
Leandrixx
Sylvanus
Level 142
God Stats
56W - 35L
1,694 SR
Queue Stats
245W - 136L
1,656 Elo+
Party 2
Team Averages
Level 152
1,628 SR
1,664 Elo+

VS

Team Averages
Level 118
1,369 SR
1,549 Elo+
Sun Wukong
Sun Wukong
Aydiuu
Sun Wukong
Level 128
God Stats
0W - 2L
1,585 SR
Queue Stats
112W - 72L
1,670 Elo+
Party 1
Hun Batz
Hun Batz
Pelado2
Hun Batz
Level 158
God Stats
1W - 2L
1,271 SR
Queue Stats
50W - 27L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
TheodoroBlack
Baron Samedi
Level 67
God Stats
0W - 2L
1,251 SR
Queue Stats
1W - 4L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D4rkle
Cerberus
20
18 / 6 / 7
21,209
786
37,884
47,701
40,030
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ganesha
GabazaN
Ganesha
20
1 / 9 / 21
17,009
630
17,238
41,008
40,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Leandrixx
Sylvanus
20
7 / 5 / 12
18,940
701
24,195
38,204
44,832
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aydiuu
Sun Wukong
20
9 / 4 / 8
18,529
686
31,400
41,380
60,796
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Pelado2
Hun Batz
20
8 / 11 / 11
21,001
778
54,848
37,277
15,331
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TheodoroBlack
Baron Samedi
17
2 / 11 / 8
15,719
582
19,442
22,532
8,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
46
26
Kills
19
20
Deaths
26
40
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aydiuu
Sun Wukong
9
4
8
3.25
W
Cerberus
D4rkle
Cerberus
18
6
7
3.58
W
Ganesha
GabazaN
Ganesha
1
9
21
1.28
W
Sylvanus
Leandrixx
Sylvanus
7
5
12
2.6
L
Hun Batz
Pelado2
Hun Batz
8
11
11
1.23
L
Baron Samedi
TheodoroBlack
Baron Samedi
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,317
Damage
105,690
126,913
Taken
101,189
125,029
Mitigated
84,850
43,332
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aydiuu
Sun Wukong
31,400
12,520
0
4,646
41,380
60,796
128
28,636
12,574
0
76,291
W
Cerberus
D4rkle
Cerberus
37,884
3,357
0
18,453
47,701
40,030
1,292
8,034
39,667
115,399
0
W
Ganesha
GabazaN
Ganesha
17,238
942
0
1,385
41,008
40,167
93
6,254
34,754
80,604
0
W
Sylvanus
Leandrixx
Sylvanus
24,195
6,756
8,904
14,590
38,204
44,832
2,897
6,348
31,856
69,038
10,947
L
Hun Batz
Pelado2
Hun Batz
54,848
11,568
0
3,875
37,277
15,331
98
27,319
9,958
0
145,988
L
Baron Samedi
TheodoroBlack
Baron Samedi
19,442
2,862
1,174
2,243
22,532
8,723
793
20,601
1,931
55,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,158
Gold Earned
55,249
371
Minions Killed
293
14
Camps Cleared
9
1,323,453
Distance Traveled
1,236,898
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
18,529
686
63
2
1
497,577
5
W
Cerberus
21,209
786
208
8
7
449,688
1
W
Ganesha
17,009
630
30
1
1
452,446
2
W
Sylvanus
18,940
701
133
5
6
421,319
3
L
Hun Batz
21,001
778
135
5
7
452,972
4
L
Baron Samedi
15,719
582
95
4
1
286,349
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role