Player Matchup

Horus
Horus
Jumbo_Country_5
Horus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 4L
1,699 Elo+
Party 2
Ganesha
Ganesha
Mylenh1
Ganesha
Level 128
God Stats
17W - 16L
1,583 SR
Queue Stats
241W - 121L
1,677 Elo+
Party 2
Osiris
Osiris
blu22q
Osiris
Level 128
God Stats
1W - 1L
1,542 SR
Queue Stats
97W - 56L
1,691 Elo+
Party 2
Team Averages
Level 91
1,542 SR
1,689 Elo+

VS

Team Averages
Level 106
1,720 SR
1,700 Elo+
Atlas
Atlas
Ivands
Atlas
Level 148
God Stats
49W - 25L
1,666 SR
Queue Stats
334W - 138L
1,697 Elo+
Party 1
Anubis
Anubis
OuchWords
Anubis
Level 28
God Stats
12W - 2L
2,051 SR
Queue Stats
167W - 40L
1,863 Elo+
Party 1
Arachne
Arachne
XPePeCRX
Arachne
Level 141
God Stats
2W - 2L
1,444 SR
Queue Stats
133W - 148L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 5
19,876
641
31,148
41,896
44,822
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Mylenh1
Ganesha
20
0 / 6 / 14
19,451
627
21,454
39,227
41,477
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
blu22q
Osiris
20
7 / 6 / 5
18,833
608
40,649
47,524
62,951
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ivands
Atlas
20
2 / 1 / 14
21,325
688
36,562
36,810
77,277
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
OuchWords
Anubis
20
10 / 8 / 6
21,486
693
40,612
32,310
23,744
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
XPePeCRX
Arachne
20
5 / 6 / 7
19,286
622
29,504
40,548
28,434
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
15
Kills
17
17
Deaths
15
24
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Atlas
Ivands
Atlas
2
1
14
9
L
8
5
5
2.1
L
Ganesha
Mylenh1
Ganesha
0
6
14
1.17
W
Anubis
OuchWords
Anubis
10
8
6
1.63
W
Arachne
XPePeCRX
Arachne
5
6
7
1.42
L
Osiris
blu22q
Osiris
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,251
Damage
106,678
128,647
Taken
109,668
149,250
Mitigated
129,455
38,138
Healing
39,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Ivands
Atlas
36,562
10,983
0
6,024
36,810
77,277
378
6,398
29,639
81,492
0
L
31,148
14,804
9,071
19,490
41,896
44,822
1,551
25,839
16,057
0
91,612
L
Ganesha
Mylenh1
Ganesha
21,454
1,292
0
9,047
39,227
41,477
98
22,790
16,437
89,647
0
W
Anubis
OuchWords
Anubis
40,612
2,435
0
17,336
32,310
23,744
524
5,992
25,071
137,424
0
W
Arachne
XPePeCRX
Arachne
29,504
17,378
0
15,699
40,548
28,434
1,423
10,037
30,130
0
115,106
L
Osiris
blu22q
Osiris
40,649
9,732
0
530
47,524
62,951
200
29,059
18,465
0
89,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,160
Gold Earned
62,097
357
Minions Killed
330
12
Camps Cleared
15
1,595,861
Distance Traveled
1,637,729
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
21,325
688
58
2
1
598,747
4
L
Horus
19,876
641
194
6
5
534,974
0
L
Ganesha
19,451
627
23
1
1
521,990
9
W
Anubis
21,486
693
160
5
6
473,334
5
W
Arachne
19,286
622
112
4
8
565,648
4
L
Osiris
18,833
608
140
5
6
538,897
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role