Player Matchup

Geb
Geb
Bronze III
BabyBoyDenki
Geb
Bronze III
Level 106
God Stats
0W - 1L
1,681 SR
Queue Stats
3W - 9L
1,431 MMR
Party 2
King Arthur
King Arthur
Bronze III
Improbable97
King Arthur
Bronze III
Level 113
God Stats
1W - 4L
1,485 SR
Queue Stats
1W - 6L
1,506 MMR
Party 2
Scylla
Scylla
Gold V
TeamWipe-_-
Scylla
Gold V
Level 51
God Stats
7W - 17L
1,370 SR
Queue Stats
130W - 158L
1,404 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 90
1,512 SR
1,447 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,484 SR
1,434 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold V
namesConquest
Ares
Gold V
Level 83
God Stats
4W - 4L
1,469 SR
Queue Stats
11W - 15L
1,519 MMR
Party 1
Anubis
Anubis
Silver III
sh4kky
Anubis
Silver III
Level 144
God Stats
3W - 3L
1,483 SR
Queue Stats
10W - 16L
1,283 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,319
632
3,578
7,217
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Improbable97
King Arthur
8
0 / 5 / 0
5,662
566
3,227
13,504
7,130
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
10
0 / 3 / 0
5,978
598
6,005
6,783
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabBastetHeraAtlasAphrodite

VS

Bans
GilgameshJanusDanzaburouZeusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 4
7,780
778
8,508
6,592
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 9
7,028
703
5,889
7,586
7,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anubis
sh4kky
Anubis
12
2 / 0 / 8
7,297
730
9,765
6,146
3,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
11
11
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
4
9
L
0
3
0
0
L
King Arthur
Improbable97
King Arthur
0
5
0
0
L
Scylla
0
3
0
0
W
2
0
9
6.5
W
Anubis
sh4kky
Anubis
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,810
Damage
24,162
27,504
Taken
20,324
14,263
Mitigated
15,853
3,130
Healing
5,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,508
2,808
0
2,432
6,592
4,773
232
2,955
3,437
0
23,968
L
3,578
324
0
350
7,217
4,885
0
4,810
2,290
9,302
0
L
King Arthur
Improbable97
King Arthur
3,227
325
0
1,476
13,504
7,130
0
8,763
4,505
0
11,849
L
Scylla
6,005
594
0
1,304
6,783
2,248
0
1,904
4,693
21,347
0
W
5,889
807
0
296
7,586
7,511
0
3,791
3,579
13,469
717
W
Anubis
sh4kky
Anubis
9,765
494
0
3,057
6,146
3,569
184
2,708
3,214
29,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,959
Gold Earned
22,105
72
Minions Killed
103
0
Camps Cleared
9
487,935
Distance Traveled
558,551
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,780
778
32
3
4
204,127
2
L
Geb
6,319
632
13
1
0
155,063
3
L
King Arthur
5,662
566
19
2
0
154,366
3
L
Scylla
5,978
598
40
4
0
178,506
4
W
Ares
7,028
703
15
2
1
180,067
1
W
Anubis
7,297
730
56
6
4
174,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role