Player Matchup

Janus
Janus
BadonkaHonkers
Janus
Level 122
God Stats
2W - 0L
1,810 SR
Queue Stats
25W - 25L
1,485 Elo+
Party 1
Bakasura
Bakasura
Elektah
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,565 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Play_2_Crush
Cu Chulainn
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,388 Elo+
Party 1
Team Averages
Level 75
1,603 SR
1,479 Elo+

VS

Team Averages
Level 44
1,471 SR
1,344 Elo+
Odin
Odin
Skyhawk6735a
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 2
Nu Wa
Nu Wa
XKingLuciferX666
Nu Wa
Level 81
God Stats
4W - 5L
1,414 SR
Queue Stats
84W - 102L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
biohazscares
Danzaburou
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
66W - 87L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 13
12,475
693
19,491
12,155
4,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Elektah
Bakasura
18
8 / 5 / 9
13,224
735
19,057
22,924
13,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Play_2_Crush
Cu Chulainn
19
10 / 1 / 8
13,394
744
17,118
20,902
19,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 4
11,464
637
7,156
26,108
34,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 5 / 5
11,693
650
23,838
15,884
6,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
biohazscares
Danzaburou
15
3 / 9 / 1
11,388
633
13,022
19,269
8,736
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
20
Kills
6
7
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
Bakasura
Elektah
Bakasura
8
5
9
2.5
W
Cu Chulainn
Play_2_Crush
Cu Chulainn
10
1
8
14
L
1
6
4
0.5
L
2
5
5
0.9
L
Danzaburou
biohazscares
Danzaburou
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,666
Damage
44,016
55,981
Taken
61,261
36,681
Mitigated
50,520
17,648
Healing
4,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,491
976
0
2,525
12,155
4,106
430
7,778
4,377
85,973
0
W
Bakasura
Elektah
Bakasura
19,057
9,584
1,106
3,472
22,924
13,250
1,537
8,256
14,668
0
49,917
W
Cu Chulainn
Play_2_Crush
Cu Chulainn
17,118
3,450
764
9,781
20,902
19,325
452
9,091
11,811
0
55,581
L
7,156
1,711
0
1,147
26,108
34,948
222
7,630
16,917
87
20,958
L
23,838
6,551
402
620
15,884
6,836
0
7,088
8,362
62,545
0
L
Danzaburou
biohazscares
Danzaburou
13,022
5,624
269
2,091
19,269
8,736
756
5,474
12,992
0
40,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,093
Gold Earned
34,545
254
Minions Killed
180
11
Camps Cleared
4
973,258
Distance Traveled
785,820
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,475
693
141
8
2
302,234
0
W
Bakasura
13,224
735
62
3
6
353,698
0
W
Cu Chulainn
13,394
744
51
3
3
317,326
0
L
Odin
11,464
637
37
2
0
304,157
0
L
Nu Wa
11,693
650
90
5
4
253,896
0
L
Danzaburou
11,388
633
53
3
0
227,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role