Player Matchup

Ares
Ares
 
Ares
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Choizo6
Danzaburou
Level 88
God Stats
4W - 1L
1,621 SR
Queue Stats
56W - 34L
1,726 Elo+
Party 1
Ah Puch
Ah Puch
Sweatyboye
Ah Puch
Level 29
God Stats
2W - 0L
1,868 SR
Queue Stats
4W - 1L
1,818 Elo+
Party 1
Team Averages
Level 68
1,663 SR
1,681 Elo+

VS

Team Averages
Level 82
1,402 SR
1,307 Elo+
Chaac
Chaac
MikeOxstif
Chaac
Level 59
God Stats
6W - 5L
1,605 SR
Queue Stats
72W - 85L
1,396 Elo+
Solo
Artemis
Artemis
The Flea xRSFx
Artemis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,203 Elo+
Solo
Janus
Janus
XxGH3TT0BAL3RxX
Janus
Level 101
God Stats
6W - 18L
1,103 SR
Queue Stats
178W - 234L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
3 / 1 / 7
11,631
727
8,299
22,994
25,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Choizo6
Danzaburou
17
7 / 1 / 4
12,301
769
12,251
11,541
6,721
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
Sweatyboye
Ah Puch
15
1 / 5 / 8
10,483
655
14,039
13,445
7,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 2 / 3
10,609
663
10,483
19,859
24,036
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 6 / 6
9,621
601
7,425
12,853
5,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 3
11,297
706
20,949
9,761
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
11
Kills
7
7
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
7
6.5
W
Danzaburou
Choizo6
Danzaburou
7
1
4
9
L
Chaac
3
2
3
2.25
W
Ah Puch
Sweatyboye
Ah Puch
1
5
8
1
L
0
6
6
0.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,589
Damage
38,857
47,980
Taken
42,473
39,486
Mitigated
33,851
13,859
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,299
439
935
8,475
22,994
25,172
344
9,556
12,854
27,418
0
W
Danzaburou
Choizo6
Danzaburou
12,251
4,287
0
2,761
11,541
6,721
2,280
5,377
5,860
0
50,628
L
Chaac
10,483
1,430
0
5,114
19,859
24,036
215
8,767
11,092
0
36,864
W
Ah Puch
Sweatyboye
Ah Puch
14,039
130
0
1,688
13,445
7,593
575
5,332
7,877
45,393
0
L
7,425
2,195
0
541
12,853
5,699
171
7,654
5,199
0
21,713
L
20,949
851
505
383
9,761
4,116
0
6,671
3,090
55,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,415
Gold Earned
31,527
189
Minions Killed
218
6
Camps Cleared
7
851,456
Distance Traveled
834,088
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,631
727
23
1
1
275,748
4
W
Danzaburou
12,301
769
103
6
5
303,023
0
L
Chaac
10,609
663
49
3
2
317,992
4
W
Ah Puch
10,483
655
63
4
0
272,685
3
L
Artemis
9,621
601
53
3
3
251,351
0
L
Janus
11,297
706
116
7
2
264,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role