Player Matchup

Kali
Kali
Arte_Twitch
Kali
Level 147
God Stats
17W - 25L
1,241 SR
Queue Stats
629W - 629L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
CDCM98
Baron Samedi
Level 157
God Stats
25W - 16L
1,631 SR
Queue Stats
603W - 608L
1,545 Elo+
Solo
Aphrodite
Aphrodite
FreeZ_OutGun
Aphrodite
Level 95
God Stats
9W - 2L
1,740 SR
Queue Stats
83W - 76L
1,539 Elo+
Party 2
Neith
Neith
Takai07
Neith
Level 160
God Stats
35W - 22L
1,747 SR
Queue Stats
427W - 444L
1,551 Elo+
Solo
Apollo
Apollo
aksseI
Apollo
Level 116
God Stats
9W - 8L
1,523 SR
Queue Stats
94W - 78L
1,565 Elo+
Party 2
Team Averages
Level 135
1,577 SR
1,555 Elo+

VS

Team Averages
Level 134
1,459 SR
1,560 Elo+
Charybdis
Charybdis
ANerdyBiscuit
Charybdis
Level 149
God Stats
6W - 5L
1,447 SR
Queue Stats
196W - 166L
1,525 Elo+
Party 1
Erlang Shen
Erlang Shen
MrMarcEddy
Erlang Shen
Level 148
God Stats
61W - 49L
1,487 SR
Queue Stats
479W - 440L
1,591 Elo+
Party 3
King Arthur
King Arthur
Papadibilis6922
King Arthur
Level 124
God Stats
4W - 3L
1,636 SR
Queue Stats
533W - 482L
1,583 Elo+
Party 3
Ymir
Ymir
XN3RDXCAK3X
Ymir
Level 143
God Stats
0W - 2L
1,222 SR
Queue Stats
190W - 140L
1,593 Elo+
Party 1
Discordia
Discordia
irish boi2123
Discordia
Level 106
God Stats
8W - 8L
1,501 SR
Queue Stats
100W - 81L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 3
8,412
647
6,793
12,629
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
CDCM98
Baron Samedi
12
5 / 2 / 6
7,790
599
12,685
9,305
5,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
FreeZ_OutGun
Aphrodite
11
2 / 1 / 6
6,917
532
5,146
11,618
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Takai07
Neith
14
1 / 0 / 7
8,247
634
9,334
8,755
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
aksseI
Apollo
12
2 / 2 / 3
7,152
550
9,187
12,012
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ANerdyBiscuit
Charybdis
12
2 / 3 / 1
6,906
531
11,499
13,335
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Erlang Shen
MrMarcEddy
Erlang Shen
10
2 / 6 / 1
6,387
491
6,896
13,690
7,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Papadibilis6922
King Arthur
13
0 / 1 / 1
7,294
561
6,006
10,230
9,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 2
6,461
497
6,311
13,002
11,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
irish boi2123
Discordia
10
0 / 5 / 1
5,951
458
6,496
7,468
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
5
5
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ANerdyBiscuit
Charybdis
2
3
1
0.83
W
7
0
3
8.5
W
Baron Samedi
CDCM98
Baron Samedi
5
2
6
4
W
Aphrodite
FreeZ_OutGun
Aphrodite
2
1
6
5
L
Erlang Shen
MrMarcEddy
Erlang Shen
2
6
1
0.42
L
King Arthur
Papadibilis6922
King Arthur
0
1
1
0.5
W
Neith
Takai07
Neith
1
0
7
4.5
L
1
2
2
1
W
Apollo
aksseI
Apollo
2
2
3
1.75
L
Discordia
irish boi2123
Discordia
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,145
Damage
37,208
54,319
Taken
57,725
30,414
Mitigated
35,728
24,575
Healing
14,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ANerdyBiscuit
Charybdis
11,499
7,288
0
6,543
13,335
4,654
0
682
12,650
0
57,823
W
6,793
3,637
0
2,638
12,629
6,280
0
1,074
11,435
0
58,628
W
Baron Samedi
CDCM98
Baron Samedi
12,685
832
622
3,062
9,305
5,753
0
3,628
5,437
48,150
0
W
Aphrodite
FreeZ_OutGun
Aphrodite
5,146
640
2,979
5,859
11,618
9,393
0
3,981
7,430
24,788
0
L
Erlang Shen
MrMarcEddy
Erlang Shen
6,896
3,233
0
3,981
13,690
7,175
0
5,028
8,363
0
42,249
L
King Arthur
Papadibilis6922
King Arthur
6,006
523
0
750
10,230
9,775
0
1,668
8,519
0
55,182
W
Neith
Takai07
Neith
9,334
3,285
0
5,641
8,755
4,702
78
874
7,819
0
63,495
L
6,311
2,115
0
3,340
13,002
11,185
0
5,351
7,445
19,407
0
W
Apollo
aksseI
Apollo
9,187
6,675
0
3,774
12,012
4,286
1,140
2,611
9,391
0
51,557
L
Discordia
irish boi2123
Discordia
6,496
414
0
205
7,468
2,939
0
4,225
2,917
35,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
32,999
427
Minions Killed
357
0
Camps Cleared
0
1,259,504
Distance Traveled
1,265,506
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,906
531
89
7
0
233,011
3
W
Kali
8,412
647
91
7
0
320,546
2
W
Baron Samedi
7,790
599
85
7
0
235,908
6
W
Aphrodite
6,917
532
33
3
0
240,578
2
L
Erlang Shen
6,387
491
70
5
0
299,672
0
L
King Arthur
7,294
561
107
8
0
261,635
2
W
Neith
8,247
634
129
10
0
230,886
1
L
Ymir
6,461
497
23
2
0
244,332
4
W
Apollo
7,152
550
89
7
0
231,586
2
L
Discordia
5,951
458
68
5
0
226,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role