Player Matchup

Janus
Janus
Far1ko
Janus
Level 66
God Stats
0W - 5L
1,124 SR
Queue Stats
6W - 23L
1,135 Elo+
Party 1
Chaac
Chaac
driv17
Chaac
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 17L
1,170 Elo+
Party 1
Heimdallr
Heimdallr
lkhyle
Heimdallr
Level 31
God Stats
4W - 3L
1,625 SR
Queue Stats
29W - 14L
1,654 Elo+
Solo
Team Averages
Level 41
1,416 SR
1,320 Elo+

VS

Team Averages
Level 56
1,434 SR
1,402 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CodezFlome
Fenrir
Level 28
God Stats
10W - 10L
1,423 SR
Queue Stats
33W - 44L
1,300 Elo+
Party 2
Ullr
Ullr
FilthyAnimal69
Ullr
Level 108
God Stats
16W - 24L
1,378 SR
Queue Stats
61W - 83L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Far1ko
Janus
11
1 / 3 / 1
7,076
708
3,393
6,349
2,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
driv17
Chaac
12
1 / 0 / 1
7,390
739
3,979
6,025
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
lkhyle
Heimdallr
9
0 / 5 / 1
6,081
608
4,470
10,346
4,072
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 0 / 3
7,569
757
9,239
5,189
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
CodezFlome
Fenrir
12
2 / 0 / 5
7,777
778
2,431
6,869
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 5
7,387
739
8,866
6,676
3,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
3
4.5
W
Fenrir
CodezFlome
Fenrir
2
0
5
4.5
L
Janus
Far1ko
Janus
1
3
1
0.5
W
3
2
5
2.75
L
Chaac
driv17
Chaac
1
0
1
1.5
L
Heimdallr
lkhyle
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,842
Damage
20,536
22,720
Taken
18,734
11,719
Mitigated
10,688
3,517
Healing
4,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,239
2,762
0
1,866
5,189
1,982
833
902
4,287
32,353
0
W
Fenrir
CodezFlome
Fenrir
2,431
208
0
2,370
6,869
5,265
22
984
5,885
180
9,223
L
Janus
Far1ko
Janus
3,393
214
0
250
6,349
2,116
90
2,357
3,992
28,508
0
W
8,866
1,784
0
750
6,676
3,441
0
2,300
4,376
0
27,038
L
Chaac
driv17
Chaac
3,979
220
0
2,174
6,025
5,531
0
2,473
3,552
0
17,537
L
Heimdallr
lkhyle
Heimdallr
4,470
2,237
0
1,093
10,346
4,072
42
4,915
5,431
0
17,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,547
Gold Earned
22,733
112
Minions Killed
114
3
Camps Cleared
6
531,134
Distance Traveled
600,702
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,569
757
61
6
4
199,946
3
W
Fenrir
7,777
778
15
2
1
231,398
2
L
Janus
7,076
708
53
5
2
159,864
2
W
Ullr
7,387
739
38
4
1
169,358
1
L
Chaac
7,390
739
22
2
1
197,902
0
L
Heimdallr
6,081
608
37
4
0
173,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role