Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CesarHernandez5
He Bo
Level 56
God Stats
1W - 3L
1,187 SR
Queue Stats
100W - 88L
1,427 Elo+
Party 1
Chaac
Chaac
Eti_RL
Chaac
Level 3
God Stats
0W - 1L
1,490 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
Goku-XD-05
Loki
Level 24
God Stats
0W - 2L
1,350 SR
Queue Stats
22W - 38L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
mic135truck
Danzaburou
Level 38
God Stats
3W - 3L
1,390 SR
Queue Stats
11W - 21L
1,149 Elo+
Party 2
Team Averages
Level 34
1,383 SR
1,382 Elo+

VS

Team Averages
Level 63
1,444 SR
1,340 Elo+
Chiron
Chiron
Hebrew Hair
Chiron
Level 108
God Stats
19W - 12L
1,533 SR
Queue Stats
276W - 267L
1,280 Elo+
Solo
Geb
Geb
JYNX Slimy
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
OkDontSmile
Thanatos
Level 8
God Stats
5W - 6L
1,324 SR
Queue Stats
236W - 293L
1,175 Elo+
Party 3
Freya
Freya
guydolf
Freya
Level 134
God Stats
1W - 1L
1,220 SR
Queue Stats
943W - 1,047L
1,342 Elo+
Solo
Bellona
Bellona
volslaarum
Bellona
Level 46
God Stats
10W - 10L
1,642 SR
Queue Stats
196W - 232L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 5 / 1
7,927
417
7,261
20,139
10,605
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 3
9,127
480
11,261
12,626
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
Eti_RL
Chaac
14
0 / 7 / 0
8,444
444
4,482
15,787
10,688
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 4 / 0
8,936
470
8,249
15,941
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
mic135truck
Danzaburou
15
1 / 4 / 0
9,265
488
7,885
16,098
6,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
5 / 1 / 3
9,932
523
16,740
12,766
6,232
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 0 / 11
9,823
517
9,112
17,697
22,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thanatos
OkDontSmile
Thanatos
16
5 / 0 / 4
9,990
526
5,288
11,062
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
guydolf
Freya
16
5 / 4 / 3
9,837
518
18,717
20,499
12,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
volslaarum
Bellona
18
5 / 1 / 7
11,084
583
11,457
15,106
15,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
22
23
Deaths
6
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
5
1
0.5
L
0
3
3
0.5
L
Chaac
Eti_RL
Chaac
0
7
0
0
L
3
4
0
0.75
W
Chiron
5
1
3
6.5
W
2
0
11
7.5
W
Thanatos
OkDontSmile
Thanatos
5
0
4
7
W
Freya
guydolf
Freya
5
4
3
1.63
L
Danzaburou
mic135truck
Danzaburou
1
4
0
0.25
W
Bellona
volslaarum
Bellona
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,138
Damage
61,314
80,591
Taken
77,130
39,901
Mitigated
62,464
14,530
Healing
36,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,261
1,031
0
2,151
20,139
10,605
579
9,503
10,404
0
25,697
L
11,261
1,064
0
2,375
12,626
5,336
371
7,066
5,192
74,507
0
L
Chaac
Eti_RL
Chaac
4,482
526
0
1,727
15,787
10,688
190
1,279
14,458
0
46,836
L
8,249
1,891
0
2,128
15,941
6,658
2,103
7,182
8,479
0
55,753
W
Chiron
16,740
7,161
1,308
3,516
12,766
6,232
2,572
1,020
11,746
0
80,302
W
9,112
701
212
4,611
17,697
22,133
388
2,195
15,502
29,012
0
W
Thanatos
OkDontSmile
Thanatos
5,288
1,028
0
12,884
11,062
6,515
0
669
10,393
0
70,643
W
Freya
guydolf
Freya
18,717
5,727
744
11,388
20,499
12,033
44
5,777
14,722
64,067
0
L
Danzaburou
mic135truck
Danzaburou
7,885
2,673
123
6,026
16,098
6,614
3,723
1,827
14,229
0
60,819
W
Bellona
volslaarum
Bellona
11,457
2,791
61
2,038
15,106
15,551
863
1,600
13,506
0
94,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,699
Gold Earned
50,666
428
Minions Killed
520
0
Camps Cleared
0
1,794,193
Distance Traveled
1,813,686
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,927
417
39
2
0
350,059
0
L
He Bo
9,127
480
125
7
0
387,312
2
L
Chaac
8,444
444
70
4
0
344,510
0
L
Loki
8,936
470
82
4
0
380,003
0
W
Chiron
9,932
523
134
7
0
329,855
6
W
Geb
9,823
517
26
1
0
402,116
2
W
Thanatos
9,990
526
113
6
0
389,913
0
W
Freya
9,837
518
90
5
0
314,888
8
L
Danzaburou
9,265
488
112
6
0
332,309
0
W
Bellona
11,084
583
157
8
0
376,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role