Player Matchup

Nemesis
Nemesis
KCL ROCKET
Nemesis
Level 145
God Stats
6W - 2L
1,767 SR
Queue Stats
245W - 253L
1,502 Elo+
Party 3
Eset
Eset
KCLwolf
Eset
Level 109
God Stats
28W - 18L
1,661 SR
Queue Stats
447W - 440L
1,533 Elo+
Party 3
Horus
Horus
Teomonkey
Horus
Level 109
God Stats
1W - 0L
1,754 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 1
Discordia
Discordia
The Gundo Kid
Discordia
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,478 Elo+
Party 1
Charybdis
Charybdis
Wootb33r
Charybdis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 1
Team Averages
Level 92
1,637 SR
1,489 Elo+

VS

Team Averages
Level 92
1,536 SR
1,497 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
CrackFamilyAlpha
Kali
Level 103
God Stats
0W - 1L
1,710 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
DrinkDaKhepriSun
Khepri
Level 64
God Stats
81W - 103L
1,564 SR
Queue Stats
82W - 105L
1,507 Elo+
Solo
King Arthur
King Arthur
J_MOTA_
King Arthur
Level 69
God Stats
0W - 1L
1,578 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
KlInTrOn
Merlin
Level 73
God Stats
0W - 2L
1,328 SR
Queue Stats
126W - 124L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KCL ROCKET
Nemesis
17
4 / 2 / 5
9,487
791
13,740
12,915
8,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
KCLwolf
Eset
17
4 / 1 / 5
9,514
793
10,798
5,924
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Teomonkey
Horus
15
1 / 0 / 9
8,892
741
8,353
15,361
12,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
The Gundo Kid
Discordia
9
0 / 0 / 0
5,281
440
0
0
0
Charybdis
Wootb33r
Charybdis
17
5 / 1 / 3
9,781
815
12,812
13,917
6,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
0 / 3 / 3
8,432
703
11,686
10,218
4,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 2 / 1
9,019
752
6,951
15,673
8,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 1
7,990
666
3,374
12,266
15,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
J_MOTA_
King Arthur
12
0 / 2 / 2
7,260
605
4,264
10,909
7,207
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
KlInTrOn
Merlin
14
0 / 4 / 3
7,846
654
6,463
11,606
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
4
4
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
3
0.5
L
3
2
1
1.75
L
1
3
1
0.5
L
King Arthur
J_MOTA_
King Arthur
0
2
2
0.5
W
Nemesis
KCL ROCKET
Nemesis
4
2
5
3.25
W
Eset
KCLwolf
Eset
4
1
5
6.5
L
Merlin
KlInTrOn
Merlin
0
4
3
0.38
W
Horus
Teomonkey
Horus
1
0
9
5.5
W
Discordia
The Gundo Kid
Discordia
0
0
0
0
W
Charybdis
Wootb33r
Charybdis
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,703
Damage
32,738
48,117
Taken
60,672
29,850
Mitigated
40,760
13,571
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,686
5,054
0
1,696
10,218
4,628
876
649
9,517
0
42,515
L
6,951
2,807
145
5,227
15,673
8,829
435
1,929
13,578
0
36,269
L
3,374
65
0
520
12,266
15,174
70
2,354
9,741
7,885
0
L
King Arthur
J_MOTA_
King Arthur
4,264
264
531
685
10,909
7,207
80
3,178
7,408
0
11,730
W
Nemesis
KCL ROCKET
Nemesis
13,740
6,036
0
1,933
12,915
8,482
195
2,987
9,928
0
38,031
W
Eset
KCLwolf
Eset
10,798
1,071
523
887
5,924
2,613
784
1,323
4,601
43,320
0
L
Merlin
KlInTrOn
Merlin
6,463
662
0
961
11,606
4,922
356
1,864
9,630
35,113
0
W
Horus
Teomonkey
Horus
8,353
3,659
1,102
3,988
15,361
12,100
204
3,082
11,079
0
14,073
W
Discordia
The Gundo Kid
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
Wootb33r
Charybdis
12,812
9,016
0
5,138
13,917
6,655
1,344
2,445
11,472
0
51,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,955
Gold Earned
40,547
249
Minions Killed
218
0
Camps Cleared
0
967,913
Distance Traveled
1,131,775
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,432
703
80
7
0
231,920
3
L
Kali
9,019
752
60
5
0
257,292
3
L
Khepri
7,990
666
10
1
0
246,717
0
L
King Arthur
7,260
605
17
1
0
187,271
1
W
Nemesis
9,487
791
69
6
0
286,760
1
W
Eset
9,514
793
89
7
0
232,475
4
L
Merlin
7,846
654
51
4
0
208,575
2
W
Horus
8,892
741
13
1
0
247,302
0
W
Discordia
5,281
440
0
0
0
0
0
W
Charybdis
9,781
815
78
7
0
201,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role