Player Matchup

Anhur
Anhur
Acrro
Anhur
Level 157
God Stats
26W - 46L
1,499 SR
Queue Stats
538W - 510L
1,604 Elo+
Solo
Merlin
Merlin
JayKae777
Merlin
Level 105
God Stats
0W - 1L
1,448 SR
Queue Stats
59W - 80L
1,392 Elo+
Party 2
Susano
Susano
Rofrr
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,298 Elo+
Party 2
Team Averages
Level 89
1,482 SR
1,431 Elo+

VS

Team Averages
Level 154
1,903 SR
1,842 Elo+
Fenrir
Fenrir
Hungermungandr
Fenrir
Level 155
God Stats
18W - 1L
1,949 SR
Queue Stats
433W - 137L
1,864 Elo+
Party 1
Hun Batz
Hun Batz
Mymungandr
Hun Batz
Level 158
God Stats
20W - 8L
1,782 SR
Queue Stats
589W - 214L
1,831 Elo+
Party 1
Geb
Geb
Ourmungandr
Geb
Level 148
God Stats
30W - 5L
1,978 SR
Queue Stats
549W - 218L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Acrro
Anhur
12
1 / 11 / 2
9,615
566
9,818
21,771
9,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
JayKae777
Merlin
16
2 / 6 / 2
11,012
648
11,139
14,372
5,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Rofrr
Susano
14
1 / 8 / 3
10,127
596
5,317
24,214
11,561
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 12
12,236
720
11,567
19,352
20,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Mymungandr
Hun Batz
18
11 / 0 / 12
13,421
789
28,326
13,847
5,487
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
6 / 1 / 16
13,163
774
15,021
13,837
6,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
4
Kills
25
25
Deaths
4
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Anhur
Acrro
Anhur
1
11
2
0.18
W
8
3
12
4.67
L
Merlin
JayKae777
Merlin
2
6
2
0.5
W
Hun Batz
Mymungandr
Hun Batz
11
0
12
17
W
6
1
16
14
L
Susano
Rofrr
Susano
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,274
Damage
54,914
60,357
Taken
47,036
26,753
Mitigated
32,208
3,021
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Acrro
Anhur
9,818
5,460
0
797
21,771
9,750
0
4,266
17,048
0
31,185
W
11,567
1,764
0
5,773
19,352
20,444
654
4,042
11,722
0
28,676
L
Merlin
JayKae777
Merlin
11,139
898
0
2,004
14,372
5,442
0
3,355
10,524
49,721
0
W
Hun Batz
Mymungandr
Hun Batz
28,326
7,617
0
1,988
13,847
5,487
1,663
2,299
9,716
0
82,473
W
15,021
1,293
0
3,290
13,837
6,277
854
4,281
9,277
56,399
0
L
Susano
Rofrr
Susano
5,317
452
0
220
24,214
11,561
0
6,456
16,944
0
23,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,754
Gold Earned
38,820
157
Minions Killed
221
2
Camps Cleared
13
774,067
Distance Traveled
1,012,519
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,615
566
34
2
1
217,159
4
W
Fenrir
12,236
720
26
2
4
299,188
3
L
Merlin
11,012
648
93
5
0
261,908
6
W
Hun Batz
13,421
789
97
6
8
370,075
3
W
Geb
13,163
774
98
6
1
343,256
2
L
Susano
10,127
596
30
2
1
295,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role