Player Matchup

Gilgamesh
Gilgamesh
IQSQ1
Gilgamesh
Level 94
God Stats
0W - 6L
1,247 SR
Queue Stats
56W - 83L
1,393 Elo+
Party 2
Raijin
Raijin
JibbleJub
Raijin
Level 143
God Stats
3W - 5L
1,401 SR
Queue Stats
642W - 609L
1,523 Elo+
Party 3
Horus
Horus
M4_hmood772
Horus
Level 107
God Stats
0W - 1L
1,841 SR
Queue Stats
42W - 51L
1,411 Elo+
Party 2
Sol
Sol
TheBigWunk
Sol
Level 109
God Stats
2W - 1L
1,493 SR
Queue Stats
260W - 233L
1,460 Elo+
Party 3
Bakasura
Bakasura
Yonko_dragon16
Bakasura
Level 127
God Stats
3W - 2L
1,721 SR
Queue Stats
86W - 99L
1,460 Elo+
Party 2
Team Averages
Level 116
1,541 SR
1,449 Elo+

VS

Team Averages
Level 106
1,611 SR
1,434 Elo+
Osiris
Osiris
Deathmen901
Osiris
Level 80
God Stats
15W - 14L
1,523 SR
Queue Stats
416W - 426L
1,474 Elo+
Solo
Serqet
Serqet
Dragovala
Serqet
Level 139
God Stats
8W - 7L
1,487 SR
Queue Stats
761W - 755L
1,414 Elo+
Party 1
Da Ji
Da Ji
Jamie The Blend
Da Ji
Level 124
God Stats
6W - 4L
1,640 SR
Queue Stats
387W - 391L
1,427 Elo+
Party 1
Cupid
Cupid
Kitsune Nix
Cupid
Level 107
God Stats
8W - 6L
1,787 SR
Queue Stats
157W - 172L
1,521 Elo+
Solo
Nu Wa
Nu Wa
RobObsidian2
Nu Wa
Level 79
God Stats
20W - 11L
1,617 SR
Queue Stats
47W - 53L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IQSQ1
Gilgamesh
14
2 / 10 / 3
9,308
405
9,405
23,936
18,973
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
JibbleJub
Raijin
18
6 / 4 / 3
12,098
526
16,756
15,709
7,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 7
9,820
427
9,144
19,442
24,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
0 / 2 / 2
11,801
513
5,917
14,146
6,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bakasura
18
9 / 5 / 3
11,639
506
16,719
22,326
10,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
8 / 3 / 9
13,906
605
22,629
24,803
21,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serqet
Dragovala
Serqet
17
3 / 2 / 7
10,455
455
6,763
20,644
15,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 2 / 3
12,120
527
12,555
20,216
9,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
2 / 2 / 4
12,224
531
6,128
11,510
5,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 9 / 9
11,775
512
17,568
18,363
7,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
18
Kills
23
23
Deaths
18
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Osiris
8
3
9
4.17
W
Serqet
Dragovala
Serqet
3
2
7
3.25
L
Gilgamesh
IQSQ1
Gilgamesh
2
10
3
0.35
W
8
2
3
4.75
L
Raijin
JibbleJub
Raijin
6
4
3
1.88
W
2
2
4
2
L
1
2
7
2.25
W
2
9
9
0.72
L
0
2
2
0.5
L
Bakasura
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,941
Damage
65,643
95,559
Taken
95,536
67,056
Mitigated
60,072
20,503
Healing
30,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
22,629
10,401
0
8,725
24,803
21,957
988
3,783
20,170
0
119,584
W
Serqet
Dragovala
Serqet
6,763
1,527
852
4,035
20,644
15,504
385
5,680
14,094
0
50,734
L
Gilgamesh
IQSQ1
Gilgamesh
9,405
2,649
0
1,008
23,936
18,973
0
3,629
20,230
0
49,410
W
12,555
1,956
0
7,344
20,216
9,828
806
4,398
15,142
0
87,287
L
Raijin
JibbleJub
Raijin
16,756
762
142
2,670
15,709
7,321
67
5,205
10,208
105,942
0
W
6,128
2,300
338
5,248
11,510
5,129
1,965
4,597
6,591
0
103,178
L
9,144
3,560
1,700
5,463
19,442
24,032
37
3,681
15,209
0
38,349
W
17,568
6,370
134
3,524
18,363
7,654
1,751
3,074
14,029
97,945
0
L
5,917
1,181
0
7,304
14,146
6,212
1,505
1,810
12,292
118,421
0
L
Bakasura
16,719
10,797
0
2,216
22,326
10,518
117
4,322
17,785
0
89,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,666
Gold Earned
60,480
649
Minions Killed
701
0
Camps Cleared
0
2,126,632
Distance Traveled
2,041,285
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,906
605
185
8
0
439,974
4
W
Serqet
10,455
455
72
3
0
495,867
0
L
Gilgamesh
9,308
405
55
2
0
381,484
0
W
Da Ji
12,120
527
116
5
0
412,777
5
L
Raijin
12,098
526
192
8
0
380,518
11
W
Cupid
12,224
531
187
8
0
400,869
1
L
Horus
9,820
427
50
2
0
452,297
0
W
Nu Wa
11,775
512
141
6
0
291,798
9
L
Sol
11,801
513
222
10
0
429,124
8
L
Bakasura
11,639
506
130
6
0
483,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role