Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Borshchevetskiy
Arachne
Level 21
God Stats
7W - 7L
1,444 SR
Queue Stats
15W - 25L
1,291 Elo+
Party 2
Guan Yu
Guan Yu
MakZzz02
Guan Yu
Level 69
God Stats
2W - 2L
1,518 SR
Queue Stats
29W - 37L
1,318 Elo+
Party 2
Anubis
Anubis
Xk1wy
Anubis
Level 86
God Stats
9W - 10L
1,449 SR
Queue Stats
150W - 166L
1,422 Elo+
Party 3
Discordia
Discordia
thezmeya
Discordia
Level 26
God Stats
2W - 2L
1,364 SR
Queue Stats
33W - 48L
1,304 Elo+
Party 2
Team Averages
Level 62
1,455 SR
1,367 Elo+

VS

Team Averages
Level 64
1,519 SR
1,393 Elo+
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
JamesBlack
Danzaburou
Level 40
God Stats
1W - 3L
1,394 SR
Queue Stats
11W - 16L
1,325 Elo+
Party 4
Baron Samedi
Baron Samedi
Oxy92
Baron Samedi
Level 47
God Stats
2W - 1L
1,699 SR
Queue Stats
11W - 15L
1,377 Elo+
Party 4
Freya
Freya
pro100nomyamoto
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,263 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
15 / 1 / 5
9,840
703
18,832
15,966
6,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 0 / 0
7,503
536
5,573
9,437
3,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
MakZzz02
Guan Yu
11
3 / 2 / 11
8,315
594
9,427
13,582
11,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Xk1wy
Anubis
14
4 / 2 / 4
8,476
605
10,695
9,420
4,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
thezmeya
Discordia
11
0 / 1 / 3
6,946
496
4,626
6,163
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 4 / 0
7,080
506
2,813
9,375
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
 
Ne Zha
10
0 / 7 / 1
6,374
455
6,802
14,939
4,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
JamesBlack
Danzaburou
9
1 / 6 / 1
5,973
427
7,431
12,740
3,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Oxy92
Baron Samedi
11
2 / 6 / 1
6,680
477
6,707
11,898
9,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 4 / 1
7,651
547
5,679
14,513
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
27
Kills
6
6
Deaths
27
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
15
1
5
17.5
L
Neith
 
Neith
1
4
0
0.25
L
Ne Zha
 
Ne Zha
0
7
1
0.07
W
5
0
0
5
L
Danzaburou
JamesBlack
Danzaburou
1
6
1
0.25
W
Guan Yu
MakZzz02
Guan Yu
3
2
11
4.25
L
Baron Samedi
Oxy92
Baron Samedi
2
6
1
0.42
W
Anubis
Xk1wy
Anubis
4
2
4
3
L
2
4
1
0.63
W
Discordia
thezmeya
Discordia
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,153
Damage
29,432
54,568
Taken
63,465
28,340
Mitigated
26,539
22,216
Healing
19,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
18,832
9,325
63
8,525
15,966
6,755
396
3,331
12,635
0
85,372
L
Neith
 
Neith
2,813
916
0
2,304
9,375
3,253
488
6,429
2,946
0
47,039
L
Ne Zha
 
Ne Zha
6,802
2,967
0
4,914
14,939
4,855
0
3,574
11,365
0
44,401
W
5,573
4,600
0
1,369
9,437
3,287
0
781
8,656
0
41,208
L
Danzaburou
JamesBlack
Danzaburou
7,431
4,254
0
1,810
12,740
3,275
0
1,091
11,649
0
30,273
W
Guan Yu
MakZzz02
Guan Yu
9,427
820
2,953
3,843
13,582
11,000
762
4,813
8,769
0
25,633
L
Baron Samedi
Oxy92
Baron Samedi
6,707
1,212
1,529
3,005
11,898
9,731
0
632
11,266
23,288
0
W
Anubis
Xk1wy
Anubis
10,695
504
0
4,963
9,420
4,641
633
0
9,420
59,353
0
L
5,679
1,461
0
5,703
14,513
5,425
0
3,595
10,918
41,239
0
W
Discordia
thezmeya
Discordia
4,626
233
0
500
6,163
2,657
926
3,461
2,702
45,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,080
Gold Earned
33,758
409
Minions Killed
352
0
Camps Cleared
0
1,396,517
Distance Traveled
1,232,155
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,840
703
128
9
0
259,866
0
L
Neith
7,080
506
90
6
0
230,989
0
L
Ne Zha
6,374
455
88
6
0
276,579
0
W
Arachne
7,503
536
63
5
0
343,973
2
L
Danzaburou
5,973
427
53
4
0
234,029
0
W
Guan Yu
8,315
594
36
3
0
304,351
0
L
Baron Samedi
6,680
477
35
3
0
250,103
0
W
Anubis
8,476
605
104
7
0
227,378
0
L
Freya
7,651
547
86
6
0
240,455
2
W
Discordia
6,946
496
78
6
0
260,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role