Player Matchup

Baba Yaga
Baba Yaga
DarkAngelShadow2
Baba Yaga
Level 64
God Stats
1W - 1L
1,816 SR
Queue Stats
98W - 106L
1,368 Elo+
Solo
Nemesis
Nemesis
HaZe stoner420
Nemesis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 198L
1,348 Elo+
Party 3
Danzaburou
Danzaburou
HaZecrow420
Danzaburou
Level 27
God Stats
1W - 3L
1,664 SR
Queue Stats
77W - 98L
1,255 Elo+
Party 3
Odin
Odin
OutragedBaker1
Odin
Level 126
God Stats
4W - 4L
1,453 SR
Queue Stats
357W - 355L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
mateonome
Kuzenbo
Level 49
God Stats
2W - 1L
1,773 SR
Queue Stats
18W - 23L
1,370 Elo+
Solo
Team Averages
Level 62
1,641 SR
1,365 Elo+

VS

Team Averages
Level 103
1,379 SR
1,379 Elo+
Janus
Janus
Jotaro_Sekiro_32
Janus
Level 104
God Stats
5W - 6L
1,503 SR
Queue Stats
293W - 393L
1,246 Elo+
Party 2
Guan Yu
Guan Yu
Malosy26
Guan Yu
Level 127
God Stats
4W - 3L
1,408 SR
Queue Stats
397W - 361L
1,439 Elo+
Party 1
Izanami
Izanami
Protul
Izanami
Level 63
God Stats
2W - 2L
1,326 SR
Queue Stats
118W - 93L
1,463 Elo+
Party 1
Ares
Ares
Sean__384
Ares
Level 97
God Stats
5W - 10L
1,256 SR
Queue Stats
164W - 269L
1,292 Elo+
Party 2
Cliodhna
Cliodhna
samukk
Cliodhna
Level 125
God Stats
9W - 10L
1,401 SR
Queue Stats
277W - 254L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
9
0 / 2 / 0
5,041
504
2,824
6,424
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,583
458
2,587
9,178
2,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
HaZecrow420
Danzaburou
8
0 / 1 / 0
4,697
470
3,680
5,800
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 1 / 0
4,842
484
3,439
8,704
4,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
mateonome
Kuzenbo
9
0 / 1 / 0
4,696
470
2,206
4,164
3,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,992
599
2,550
3,572
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Malosy26
Guan Yu
11
2 / 0 / 2
6,293
629
4,216
6,715
4,114
Mace

Mace

+10
Physical Power

Izanami
Protul
Izanami
10
4 / 0 / 1
5,785
579
8,750
6,238
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
9
0 / 0 / 4
5,070
507
2,056
7,332
4,313
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
samukk
Cliodhna
11
2 / 0 / 0
6,364
636
2,285
5,651
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
0
2
0
0
L
0
4
0
0
L
Danzaburou
HaZecrow420
Danzaburou
0
1
0
0
W
1
0
2
2
W
Guan Yu
Malosy26
Guan Yu
2
0
2
3
L
0
1
0
0
W
Izanami
Protul
Izanami
4
0
1
4.5
W
Ares
0
0
4
2
L
Kuzenbo
mateonome
Kuzenbo
0
1
0
0
W
Cliodhna
samukk
Cliodhna
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,736
Damage
19,857
34,270
Taken
29,508
14,369
Mitigated
13,738
7,450
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
2,824
229
0
1,462
6,424
2,350
0
1,601
4,665
31,762
0
L
2,587
1,171
0
70
9,178
2,523
0
299
8,837
0
29,585
L
Danzaburou
HaZecrow420
Danzaburou
3,680
2,144
0
1,601
5,800
1,520
128
736
5,064
0
24,566
W
2,550
68
0
1,992
3,572
1,260
135
1,289
2,283
36,721
0
W
Guan Yu
Malosy26
Guan Yu
4,216
553
200
2,026
6,715
4,114
1,031
2,086
4,308
0
39,488
L
3,439
570
277
3,107
8,704
4,020
0
1,405
7,279
0
19,968
W
Izanami
Protul
Izanami
8,750
7,105
0
3,314
6,238
2,092
592
435
5,803
0
42,007
W
Ares
2,056
403
649
3,002
7,332
4,313
353
586
6,746
11,819
0
L
Kuzenbo
mateonome
Kuzenbo
2,206
538
0
933
4,164
3,956
0
311
3,819
20,917
0
W
Cliodhna
samukk
Cliodhna
2,285
574
0
4,053
5,651
1,959
0
284
5,338
0
38,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,859
Gold Earned
29,504
216
Minions Killed
307
0
Camps Cleared
0
965,864
Distance Traveled
1,014,458
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,041
504
63
6
0
199,128
2
L
Nemesis
4,583
458
48
5
0
209,578
1
L
Danzaburou
4,697
470
42
4
0
191,099
1
W
Janus
5,992
599
77
8
0
185,208
0
W
Guan Yu
6,293
629
71
7
0
228,504
1
L
Odin
4,842
484
30
3
0
187,860
3
W
Izanami
5,785
579
63
6
0
182,686
5
W
Ares
5,070
507
17
2
0
205,683
2
L
Kuzenbo
4,696
470
33
3
0
178,199
0
W
Cliodhna
6,364
636
79
8
0
212,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role