Player Matchup

Merlin
Merlin
Beelelzebub
Merlin
Level 76
God Stats
6W - 12L
1,578 SR
Queue Stats
107W - 95L
1,558 Elo+
Party 3
Lancelot
Lancelot
FireCünt
Lancelot
Level 25
God Stats
31W - 11L
1,778 SR
Queue Stats
52W - 32L
1,632 Elo+
Solo
Gilgamesh
Gilgamesh
MannyMAN0121
Gilgamesh
Level 145
God Stats
2W - 3L
1,498 SR
Queue Stats
49W - 46L
1,545 Elo+
Party 3
Bacchus
Bacchus
Markoose
Bacchus
Level 127
God Stats
3W - 5L
1,447 SR
Queue Stats
34W - 33L
1,556 Elo+
Party 3
Neith
Neith
Tcooler
Neith
Level 149
God Stats
11W - 10L
1,471 SR
Queue Stats
144W - 114L
1,597 Elo+
Party 3
Team Averages
Level 104
1,554 SR
1,578 Elo+

VS

Team Averages
Level 87
1,611 SR
1,534 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Moon Hits
Ymir
Level 39
God Stats
6W - 0L
1,838 SR
Queue Stats
30W - 20L
1,575 Elo+
Party 2
Nemesis
Nemesis
frostyhole
Nemesis
Level 79
God Stats
1W - 2L
1,719 SR
Queue Stats
61W - 47L
1,597 Elo+
Party 2
Izanami
Izanami
szabika0124
Izanami
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 4 / 9
9,587
685
8,272
15,064
7,727
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
FireCünt
Lancelot
18
4 / 3 / 7
10,672
762
16,945
17,982
10,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
MannyMAN0121
Gilgamesh
16
7 / 5 / 6
10,496
750
13,345
21,655
14,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Markoose
Bacchus
16
2 / 2 / 9
9,780
699
10,158
12,133
12,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Tcooler
Neith
17
3 / 4 / 5
9,626
688
17,080
14,819
8,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 2 / 3
11,135
795
14,623
18,779
19,483
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
 
Kukulkan
19
3 / 1 / 13
11,085
792
21,273
11,948
7,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
16
2 / 2 / 8
10,315
737
9,277
20,112
24,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
frostyhole
Nemesis
18
3 / 2 / 9
10,162
726
17,401
15,508
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
szabika0124
Izanami
14
1 / 11 / 2
8,647
618
5,607
18,202
8,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
18
Kills
18
18
Deaths
18
36
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
3
5.25
W
Kukulkan
 
Kukulkan
3
1
13
9.5
L
Merlin
2
4
9
1.63
L
Lancelot
FireCünt
Lancelot
4
3
7
2.5
L
Gilgamesh
MannyMAN0121
Gilgamesh
7
5
6
2
L
Bacchus
Markoose
Bacchus
2
2
9
3.25
W
Ymir
2
2
8
3
L
Neith
Tcooler
Neith
3
4
5
1.38
W
Nemesis
frostyhole
Nemesis
3
2
9
3.75
W
Izanami
szabika0124
Izanami
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,800
Damage
68,181
81,653
Taken
84,549
54,264
Mitigated
66,614
13,014
Healing
14,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,623
4,947
0
1,773
18,779
19,483
0
3,928
14,851
0
34,850
W
Kukulkan
 
Kukulkan
21,273
2,048
0
2,614
11,948
7,261
525
2,742
9,206
72,158
0
L
Merlin
8,272
252
0
1,591
15,064
7,727
0
5,614
9,450
27,155
0
L
Lancelot
FireCünt
Lancelot
16,945
3,529
0
3,520
17,982
10,765
105
7,129
10,853
0
53,622
L
Gilgamesh
MannyMAN0121
Gilgamesh
13,345
4,095
1,567
1,611
21,655
14,189
0
6,301
15,354
0
26,139
L
Bacchus
Markoose
Bacchus
10,158
375
0
1,543
12,133
12,904
0
6,638
5,495
19,323
0
W
Ymir
9,277
1,480
2,797
3,137
20,112
24,234
16
5,880
14,232
15,921
0
L
Neith
Tcooler
Neith
17,080
8,310
0
3,182
14,819
8,679
1,312
4,868
9,951
0
39,016
W
Nemesis
frostyhole
Nemesis
17,401
7,650
0
3,162
15,508
7,253
0
3,552
11,956
0
43,513
W
Izanami
szabika0124
Izanami
5,607
3,484
0
1,002
18,202
8,383
411
2,328
15,874
0
15,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,161
Gold Earned
51,344
222
Minions Killed
249
0
Camps Cleared
0
1,373,727
Distance Traveled
1,415,976
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,135
795
42
3
0
312,149
2
W
Kukulkan
11,085
792
125
9
0
290,657
2
L
Merlin
9,587
685
50
4
0
214,849
2
L
Lancelot
10,672
762
77
6
0
348,177
2
L
Gilgamesh
10,496
750
19
1
0
265,151
0
L
Bacchus
9,780
699
14
1
0
318,756
4
W
Ymir
10,315
737
9
1
0
280,930
1
L
Neith
9,626
688
62
4
0
226,794
0
W
Nemesis
10,162
726
39
3
0
316,855
0
W
Izanami
8,647
618
34
2
0
215,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role