Player Matchup

Fenrir
Fenrir
Gold V
AllisterArc
Fenrir
Gold V
Level 108
God Stats
1W - 0L
1,340 SR
Queue Stats
29W - 26L
1,500 MMR
Party 1
Nike
Nike
Platinum V
Charwood
Nike
Platinum V
Level 124
God Stats
7W - 4L
1,751 SR
Queue Stats
502W - 528L
1,432 MMR
Solo
Scylla
Scylla
Gold V
ExFix9
Scylla
Gold V
Level 66
God Stats
1W - 0L
1,519 SR
Queue Stats
66W - 76L
1,524 MMR
Solo
Bacchus
Bacchus
Gold III
chepecherp
Bacchus
Gold III
Level 56
God Stats
3W - 4L
1,283 SR
Queue Stats
129W - 131L
1,547 MMR
Solo
Apollo
Apollo
Silver II
papanick
Apollo
Silver II
Level 125
God Stats
1W - 0L
1,674 SR
Queue Stats
24W - 19L
1,506 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,513 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,591 SR
1,535 MMR
Hachiman
Hachiman
Gold IV
AnNILEator
Hachiman
Gold IV
Level 105
God Stats
4W - 3L
1,670 SR
Queue Stats
54W - 53L
1,462 MMR
Party 2
Ymir
Ymir
Gold III
SeissL
Ymir
Gold III
Level 154
God Stats
6W - 5L
1,445 SR
Queue Stats
303W - 292L
1,504 MMR
Solo
Tyr
Tyr
Gold I
chailon
Tyr
Gold I
Level 125
God Stats
3W - 6L
1,517 SR
Queue Stats
106W - 107L
1,529 MMR
Solo
Janus
Janus
Bronze IV
herooftime590
Janus
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,500 MMR
Solo
Susano
Susano
Gold IV
joshua251234
Susano
Gold IV
Level 105
God Stats
1W - 1L
1,821 SR
Queue Stats
17W - 13L
1,682 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
15 / 4 / 4
11,885
594
23,956
24,234
16,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
18
2 / 0 / 9
11,581
579
16,245
22,639
26,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
ExFix9
Scylla
17
4 / 2 / 7
11,057
553
8,412
9,812
4,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
chepecherp
Bacchus
13
2 / 3 / 9
9,396
470
5,874
14,314
16,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
papanick
Apollo
19
5 / 1 / 9
12,412
621
20,153
14,616
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bans
LancelotFreyaKaliThoth

VS

Bans
LokiCliodhnaNemesisRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AnNILEator
Hachiman
17
1 / 6 / 1
10,534
527
9,405
18,175
6,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
SeissL
Ymir
13
3 / 6 / 2
8,869
443
6,871
26,875
23,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyr
17
2 / 4 / 1
10,756
538
14,522
22,569
19,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 5 / 4
9,794
490
6,450
13,958
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
15
4 / 7 / 3
10,174
509
14,155
21,549
9,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
28
Kills
10
10
Deaths
28
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
15
4
4
4.25
L
Hachiman
AnNILEator
Hachiman
1
6
1
0.25
W
Nike
2
0
9
6.5
W
Scylla
ExFix9
Scylla
4
2
7
3.75
L
Ymir
SeissL
Ymir
3
6
2
0.67
L
Tyr
2
4
1
0.63
W
Bacchus
chepecherp
Bacchus
2
3
9
2.17
L
0
5
4
0.4
L
Susano
4
7
3
0.79
W
Apollo
papanick
Apollo
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,640
Damage
51,403
85,615
Taken
103,126
70,894
Mitigated
63,510
22,586
Healing
28,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
23,956
8,320
0
8,875
24,234
16,810
340
3,737
20,497
0
63,455
L
Hachiman
AnNILEator
Hachiman
9,405
5,757
0
5,003
18,175
6,592
0
681
17,494
0
93,507
W
Nike
16,245
3,089
0
730
22,639
26,919
166
1,789
20,850
0
110,849
W
Scylla
ExFix9
Scylla
8,412
814
0
1,200
9,812
4,047
585
2,927
6,885
82,233
0
L
Ymir
SeissL
Ymir
6,871
1,885
0
8,436
26,875
23,572
306
5,653
21,071
30,464
0
L
Tyr
14,522
1,841
0
7,340
22,569
19,685
0
3,564
18,900
0
97,027
W
Bacchus
chepecherp
Bacchus
5,874
1,440
0
3,812
14,314
16,315
201
2,818
11,496
23,665
0
L
6,450
189
0
2,411
13,958
4,404
784
1,563
12,311
77,105
0
L
Susano
14,155
3,718
0
5,536
21,549
9,257
0
2,385
19,064
0
88,520
W
Apollo
papanick
Apollo
20,153
14,891
0
7,969
14,616
6,803
2,358
2,050
12,254
0
121,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,331
Gold Earned
50,127
598
Minions Killed
644
0
Camps Cleared
0
1,933,573
Distance Traveled
1,902,819
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,885
594
67
3
0
435,015
6
L
Hachiman
10,534
527
166
8
0
329,649
4
W
Nike
11,581
579
180
9
0
376,890
2
W
Scylla
11,057
553
140
7
0
366,329
7
L
Ymir
8,869
443
37
2
0
362,267
6
L
Tyr
10,756
538
173
9
0
422,970
1
W
Bacchus
9,396
470
25
1
0
340,066
3
L
Janus
9,794
490
148
7
0
385,322
9
L
Susano
10,174
509
120
6
0
402,611
3
W
Apollo
12,412
621
186
9
0
415,273
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role