Player Matchup

Heimdallr
Heimdallr
Bronze III
DRGN Carnage
Heimdallr
Bronze III
Level 46
God Stats
1W - 1L
1,895 SR
Queue Stats
1W - 2L
1,498 MMR
Party 1
Hel
Hel
Silver IV
DRGN Savitar
Hel
Silver IV
Level 81
God Stats
2W - 3L
1,405 SR
Queue Stats
21W - 28L
1,195 MMR
Party 1
Chaac
Chaac
Silver III
DRGN Shade
Chaac
Silver III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,433 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 79
1,600 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,609 SR
1,374 MMR
Kukulkan
Kukulkan
Silver III
BigLocDog88
Kukulkan
Silver III
Level 160
God Stats
67W - 47L
1,628 SR
Queue Stats
129W - 111L
1,632 MMR
Party 2
Horus
Horus
Silver III
MenoDaJefe
Horus
Silver III
Level 86
God Stats
173W - 128L
1,706 SR
Queue Stats
481W - 473L
1,122 MMR
Party 2
Bacchus
Bacchus
Gold V
PinkZeppelins73
Bacchus
Gold V
Level 122
God Stats
35W - 24L
1,492 SR
Queue Stats
193W - 217L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DRGN Carnage
Heimdallr
12
1 / 7 / 4
8,313
693
8,401
14,581
6,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 8 / 1
6,948
579
4,170
13,828
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
13
4 / 5 / 1
9,334
778
10,593
17,151
13,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bans
Ah Muzen CabBastetShivaPersephoneBaron Samedi

VS

Bans
AresSkadiPoseidonMedusaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BigLocDog88
Kukulkan
15
7 / 3 / 11
10,075
840
16,301
8,383
4,231
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
15
10 / 0 / 9
10,439
870
15,967
13,893
10,087
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 14
9,806
817
9,167
16,512
21,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
20
20
Deaths
5
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BigLocDog88
Kukulkan
7
3
11
4.17
L
Heimdallr
DRGN Carnage
Heimdallr
1
7
4
0.43
L
0
8
1
0.06
L
Chaac
4
5
1
0.9
W
Horus
10
0
9
14.5
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
41,435
45,560
Taken
38,788
24,586
Mitigated
35,988
12,863
Healing
16,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BigLocDog88
Kukulkan
16,301
1,284
0
2,281
8,383
4,231
1,278
1,456
6,746
54,371
0
L
Heimdallr
DRGN Carnage
Heimdallr
8,401
2,881
239
523
14,581
6,132
0
8,774
5,807
0
23,762
L
4,170
60
3,460
3,576
13,828
4,908
0
7,445
6,383
14,784
0
L
Chaac
10,593
2,818
466
4,599
17,151
13,546
0
9,367
7,784
0
21,951
W
Horus
15,967
7,018
2,785
6,277
13,893
10,087
427
1,849
11,676
0
29,871
W
9,167
1,209
368
4,468
16,512
21,670
335
2,788
13,513
32,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,595
Gold Earned
30,320
99
Minions Killed
144
0
Camps Cleared
10
553,271
Distance Traveled
781,084
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,075
840
80
7
3
211,108
1
L
Heimdallr
8,313
693
39
3
0
191,867
0
L
Hel
6,948
579
29
2
0
172,324
2
L
Chaac
9,334
778
31
3
0
189,080
0
W
Horus
10,439
870
29
2
2
278,197
1
W
Bacchus
9,806
817
35
3
5
291,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role