Player Matchup

Pele
Pele
Exyzn
Pele
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 29L
1,429 Elo+
Party 2
Kumbhakarna
Kumbhakarna
FastMoneyFiend
Kumbhakarna
Level 160
God Stats
15W - 9L
1,747 SR
Queue Stats
1,742W - 1,093L
1,588 Elo+
Party 2
Ah Puch
Ah Puch
ImPooch
Ah Puch
Level 159
God Stats
14W - 2L
1,839 SR
Queue Stats
589W - 419L
1,594 Elo+
Party 2
Zeus
Zeus
PackofJews
Zeus
Level 141
God Stats
16W - 14L
1,654 SR
Queue Stats
789W - 551L
1,713 Elo+
Party 2
Artio
Artio
lm Duckie
Artio
Level 137
God Stats
3W - 1L
1,723 SR
Queue Stats
146W - 114L
1,588 Elo+
Party 2
Team Averages
Level 147
1,693 SR
1,582 Elo+

VS

Team Averages
Level 134
1,343 SR
1,506 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JC1ay
Ares
Level 124
God Stats
0W - 2L
1,361 SR
Queue Stats
25W - 31L
1,510 Elo+
Party 1
Thoth
Thoth
Zaryeah
Thoth
Level 129
God Stats
0W - 2L
1,278 SR
Queue Stats
29W - 36L
1,498 Elo+
Party 1
Nike
Nike
o-Skoll-
Nike
Level 109
God Stats
5W - 6L
1,074 SR
Queue Stats
276W - 337L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Exyzn
Pele
18
8 / 1 / 6
10,594
883
16,117
15,689
9,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
FastMoneyFiend
Kumbhakarna
17
1 / 1 / 12
10,104
842
4,065
18,692
19,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
ImPooch
Ah Puch
15
2 / 2 / 11
9,494
791
11,232
10,148
5,726
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 1 / 11
9,694
808
15,565
7,107
4,703
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
lm Duckie
Artio
16
3 / 2 / 11
10,102
842
4,666
18,633
21,390
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 2 / 3
8,534
711
8,308
5,500
3,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gilgamesh
 
Gilgamesh
15
2 / 4 / 5
8,050
671
8,582
15,405
16,702
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ares
JC1ay
Ares
14
1 / 4 / 6
7,835
653
9,988
13,184
14,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Zaryeah
Thoth
15
1 / 4 / 6
8,600
717
15,649
8,577
4,546
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
1 / 5 / 5
8,342
695
7,555
14,475
15,336
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
18
Kills
7
7
Deaths
19
51
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
2
3
1.75
L
Gilgamesh
 
Gilgamesh
2
4
5
1.13
W
Pele
Exyzn
Pele
8
1
6
11
W
Kumbhakarna
FastMoneyFiend
Kumbhakarna
1
1
12
7
W
Ah Puch
ImPooch
Ah Puch
2
2
11
3.75
L
Ares
JC1ay
Ares
1
4
6
1
W
4
1
11
9.5
L
Thoth
Zaryeah
Thoth
1
4
6
1
W
Artio
lm Duckie
Artio
3
2
11
4.25
L
Nike
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,645
Damage
50,082
70,269
Taken
57,141
60,867
Mitigated
54,769
29,832
Healing
15,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,308
310
2,135
830
5,500
3,202
0
3,754
1,746
29,433
0
L
Gilgamesh
 
Gilgamesh
8,582
712
1,843
4,213
15,405
16,702
0
8,890
6,515
0
12,861
W
Pele
Exyzn
Pele
16,117
3,079
2,202
7,255
15,689
9,434
1,440
8,598
6,825
0
33,725
W
Kumbhakarna
FastMoneyFiend
Kumbhakarna
4,065
496
1,754
3,726
18,692
19,614
28
4,815
13,589
6,118
0
W
Ah Puch
ImPooch
Ah Puch
11,232
684
0
1,971
10,148
5,726
1,080
5,037
4,887
30,763
0
L
Ares
JC1ay
Ares
9,988
72
0
499
13,184
14,983
0
8,211
4,973
9,805
0
W
15,565
1,391
0
980
7,107
4,703
1,099
4,517
2,442
32,475
0
L
Thoth
Zaryeah
Thoth
15,649
548
1,900
845
8,577
4,546
162
6,897
1,680
33,522
0
W
Artio
lm Duckie
Artio
4,666
436
6,087
5,857
18,633
21,390
945
9,646
8,581
8,613
0
L
Nike
7,555
434
1,861
1,795
14,475
15,336
0
7,776
6,699
0
13,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,988
Gold Earned
41,361
144
Minions Killed
119
0
Camps Cleared
0
1,192,152
Distance Traveled
1,109,252
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,534
711
49
4
0
195,883
3
L
Gilgamesh
8,050
671
7
1
0
244,644
2
W
Pele
10,594
883
38
3
0
277,193
3
W
Kumbhakarna
10,104
842
4
0
0
227,653
1
W
Ah Puch
9,494
791
50
4
0
228,509
0
L
Ares
7,835
653
6
1
0
233,912
4
W
Zeus
9,694
808
45
4
0
217,607
1
L
Thoth
8,600
717
47
4
0
230,691
0
W
Artio
10,102
842
7
1
0
241,190
0
L
Nike
8,342
695
10
1
0
204,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role