Player Matchup

Rama
Rama
Silver IV
Creame_God_Rod
Rama
Silver IV
Level 83
God Stats
2W - 1L
1,766 SR
Queue Stats
5W - 10L
997 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
Savage_Myrlin
Cthulhu
Bronze I
Level 127
God Stats
0W - 1L
1,434 SR
Queue Stats
147W - 187L
485 MMR
Party 1
Poseidon
Poseidon
Bronze III
TheAlpha86Biggz
Poseidon
Bronze III
Level 89
God Stats
0W - 2L
1,516 SR
Queue Stats
0W - 5L
1,203 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,572 SR
895 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,638 SR
1,202 MMR
Zeus
Zeus
Silver IV
 
Zeus
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver I
JalenSpig
Shiva
Silver I
Level 101
God Stats
1W - 0L
1,830 SR
Queue Stats
203W - 222L
1,057 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
KMcCoy-
Gilgamesh
Silver I
Level 87
God Stats
4W - 8L
1,585 SR
Queue Stats
191W - 205L
1,050 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 4
8,799
629
4,090
14,196
5,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
12
3 / 4 / 1
9,485
678
8,644
14,826
13,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Poseidon
13
1 / 3 / 1
8,536
610
8,157
7,610
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
BastetYu HuangKukulkanGebAh Muzen Cab

VS

Bans
VulcanBaron SamediVamanaPersephoneBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
3 / 2 / 2
9,713
694
13,454
7,250
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
JalenSpig
Shiva
15
3 / 2 / 5
10,303
736
10,803
17,107
15,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
KMcCoy-
Gilgamesh
14
2 / 0 / 3
9,757
697
6,661
11,012
9,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
8
8
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
2
2
L
0
1
4
2
W
Shiva
JalenSpig
Shiva
3
2
5
2.75
W
Gilgamesh
KMcCoy-
Gilgamesh
2
0
3
3.5
L
Cthulhu
3
4
1
0.88
L
Poseidon
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,891
Damage
30,918
36,632
Taken
35,369
21,946
Mitigated
28,130
5,641
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,454
1,342
0
1,538
7,250
3,244
861
4,960
2,290
45,254
0
L
4,090
3,398
482
1,259
14,196
5,516
0
5,004
9,192
0
29,512
W
Shiva
JalenSpig
Shiva
10,803
1,897
208
3,815
17,107
15,614
435
6,845
10,262
0
40,969
W
Gilgamesh
KMcCoy-
Gilgamesh
6,661
2,401
897
2,160
11,012
9,272
918
5,680
5,332
0
24,711
L
Cthulhu
8,644
351
1,310
2,028
14,826
13,708
0
7,019
7,807
19,553
0
L
Poseidon
8,157
1,156
0
562
7,610
2,722
0
1,878
5,732
33,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,820
Gold Earned
29,773
146
Minions Killed
152
5
Camps Cleared
7
693,882
Distance Traveled
810,794
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,713
694
64
5
6
250,090
6
L
Rama
8,799
629
75
5
3
224,202
2
W
Shiva
10,303
736
62
4
1
284,226
2
W
Gilgamesh
9,757
697
26
2
0
276,478
5
L
Cthulhu
9,485
678
17
1
1
242,123
2
L
Poseidon
8,536
610
54
4
1
227,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role