Player Matchup

Thor
Thor
Abtsolut_
Thor
Level 158
God Stats
4W - 7L
1,470 SR
Queue Stats
102W - 119L
1,418 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
An345651
Morgan Le Fay
Level 106
God Stats
1W - 5L
1,123 SR
Queue Stats
70W - 79L
1,405 Elo+
Party 2
Ullr
Ullr
BoSs-LuNaTiiK
Ullr
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 2
Chaac
Chaac
TraubeMinze-69
Chaac
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,354 Elo+
Party 1
Ymir
Ymir
eldama49
Ymir
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 2
Team Averages
Level 66
1,419 SR
1,435 Elo+

VS

Team Averages
Level 117
1,533 SR
1,498 Elo+
Medusa
Medusa
 
Medusa
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Red_to_Blue
Xing Tian
Level 146
God Stats
2W - 0L
1,660 SR
Queue Stats
544W - 548L
1,491 Elo+
Solo
Shiva
Shiva
Shadowseeker1983
Shiva
Level 160
God Stats
19W - 17L
1,612 SR
Queue Stats
710W - 712L
1,514 Elo+
Solo
Eset
Eset
Stoic-Space03
Eset
Level 137
God Stats
2W - 5L
1,462 SR
Queue Stats
376W - 392L
1,502 Elo+
Solo
Lancelot
Lancelot
lightraid1
Lancelot
Level 98
God Stats
18W - 21L
1,433 SR
Queue Stats
366W - 339L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
1 / 5 / 1
9,367
446
8,279
19,666
9,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
An345651
Morgan Le Fay
17
2 / 2 / 1
10,062
479
9,112
10,933
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 3 / 2
10,809
515
8,609
13,836
6,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 1
8,640
411
8,520
20,231
20,649
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
13
1 / 3 / 2
8,647
412
4,675
16,906
20,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
4 / 1 / 1
11,805
562
10,184
14,595
6,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Xing Tian
Red_to_Blue
Xing Tian
18
3 / 1 / 5
11,179
532
14,821
19,529
23,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 0 / 9
11,221
534
7,597
12,218
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

19
3 / 2 / 5
11,475
546
10,685
10,268
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
lightraid1
Lancelot
18
5 / 2 / 5
11,150
531
13,940
18,542
10,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
17
17
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
1
4.5
L
Thor
1
5
1
0.3
L
Morgan Le Fay
An345651
Morgan Le Fay
2
2
1
1.25
L
2
3
2
1
W
Xing Tian
Red_to_Blue
Xing Tian
3
1
5
5.5
W
2
0
9
6.5
W
3
2
5
2.75
L
0
4
1
0.13
L
Ymir
1
3
2
0.67
W
Lancelot
lightraid1
Lancelot
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,195
Damage
57,227
81,572
Taken
75,152
61,291
Mitigated
60,015
16,541
Healing
26,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,184
5,515
0
6,697
14,595
6,388
691
3,779
10,770
0
112,752
L
Thor
8,279
1,532
0
6,270
19,666
9,067
0
5,022
14,270
0
82,143
L
Morgan Le Fay
An345651
Morgan Le Fay
9,112
866
0
3,259
10,933
4,727
0
2,244
8,335
82,621
0
L
8,609
4,326
0
1,213
13,836
6,145
0
2,458
11,254
0
111,078
W
Xing Tian
Red_to_Blue
Xing Tian
14,821
1,374
0
3,290
19,529
23,845
40
174
19,355
70,301
0
W
7,597
1,248
120
3,337
12,218
14,368
0
3,187
8,796
0
52,105
W
10,685
625
1,456
3,413
10,268
4,734
0
3,514
6,398
91,750
0
L
8,520
1,340
0
3,543
20,231
20,649
0
9,926
9,457
0
55,799
L
Ymir
4,675
1,500
141
2,115
16,906
20,703
0
4,100
12,584
34,119
0
W
Lancelot
lightraid1
Lancelot
13,940
2,138
0
7,915
18,542
10,680
729
2,460
15,910
0
104,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,525
Gold Earned
56,830
603
Minions Killed
702
0
Camps Cleared
0
1,957,385
Distance Traveled
2,180,395
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,805
562
175
8
0
404,601
3
L
Thor
9,367
446
131
6
0
422,643
0
L
Morgan Le Fay
10,062
479
147
7
0
411,696
11
L
Ullr
10,809
515
182
9
0
392,560
1
W
Xing Tian
11,179
532
138
7
0
410,586
5
W
Shiva
11,221
534
63
3
0
445,941
1
W
Eset
11,475
546
165
8
0
411,087
1
L
Chaac
8,640
411
94
4
0
382,392
0
L
Ymir
8,647
412
49
2
0
348,094
5
W
Lancelot
11,150
531
161
8
0
508,180
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role