Player Matchup

Vulcan
Vulcan
Alex216
Vulcan
Level 125
God Stats
60W - 39L
1,644 SR
Queue Stats
640W - 540L
1,597 Elo+
Party 1
Atlas
Atlas
MortisMorris
Atlas
Level 124
God Stats
1W - 1L
1,432 SR
Queue Stats
1W - 2L
1,193 Elo+
Solo
Neith
Neith
SkooklyDookly
Neith
Level 126
God Stats
155W - 77L
1,707 SR
Queue Stats
663W - 559L
1,632 Elo+
Party 1
Team Averages
Level 125
1,594 SR
1,474 Elo+

VS

Team Averages
Level 134
1,505 SR
1,543 Elo+
Chronos
Chronos
AUX Koda Bean
Chronos
Level 128
God Stats
8W - 4L
1,275 SR
Queue Stats
93W - 108L
1,461 Elo+
Solo
Ymir
Ymir
ImmunoStupidity
Ymir
Level 128
God Stats
5W - 2L
1,750 SR
Queue Stats
187W - 147L
1,613 Elo+
Party 2
Anhur
Anhur
SpenceSmokin
Anhur
Level 147
God Stats
42W - 30L
1,489 SR
Queue Stats
262W - 189L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Alex216
Vulcan
12
2 / 1 / 3
7,125
713
11,663
5,421
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 5
7,176
718
7,252
9,500
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 5
7,366
737
9,729
6,047
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
10
1 / 2 / 0
6,130
613
3,610
9,080
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 5 / 1
6,451
645
3,336
13,433
8,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 0
5,940
594
5,168
9,737
3,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
2
2
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
1
2
0
0.5
W
Vulcan
Alex216
Vulcan
2
1
3
3.5
L
0
5
1
0.1
W
3
1
5
5.5
W
3
0
5
5.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,644
Damage
12,114
20,968
Taken
32,250
10,813
Mitigated
16,151
3,811
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
3,610
1,030
0
1,528
9,080
3,739
0
6,194
2,355
16,943
1,753
W
Vulcan
Alex216
Vulcan
11,663
6,461
0
0
5,421
2,460
0
2,835
2,586
31,504
0
L
3,336
252
0
1,725
13,433
8,770
0
6,468
6,343
12,450
0
W
7,252
2,170
0
2,372
9,500
5,724
179
2,337
7,163
16,231
0
W
9,729
3,971
0
1,439
6,047
2,629
1,019
1,893
4,154
0
20,051
L
5,168
2,160
0
1,989
9,737
3,642
0
4,835
4,589
0
15,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,667
Gold Earned
18,521
109
Minions Killed
72
7
Camps Cleared
2
546,659
Distance Traveled
533,909
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,130
613
18
2
1
183,208
3
W
Vulcan
7,125
713
50
5
6
189,281
0
L
Ymir
6,451
645
13
1
0
166,653
9
W
Atlas
7,176
718
17
2
0
192,106
1
W
Neith
7,366
737
42
4
1
165,272
0
L
Anhur
5,940
594
41
4
1
184,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role