Player Matchup

Chaac
Chaac
Anthony21R
Chaac
Level 62
God Stats
25W - 26L
1,450 SR
Queue Stats
708W - 774L
1,537 Elo+
Solo
Bastet
Bastet
COOLTHINGppp
Bastet
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,189 Elo+
Solo
Janus
Janus
Gryzic80
Janus
Level 68
God Stats
13W - 21L
1,453 SR
Queue Stats
259W - 270L
1,529 Elo+
Solo
Team Averages
Level 54
1,468 SR
1,418 Elo+

VS

Team Averages
Level 99
1,543 SR
1,459 Elo+
Chaac
Chaac
Drinken
Chaac
Level 122
God Stats
11W - 12L
1,600 SR
Queue Stats
61W - 59L
1,515 Elo+
Solo
Vulcan
Vulcan
lshmitl
Vulcan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 99L
1,304 Elo+
Solo
Izanami
Izanami
wiZzer06
Izanami
Level 138
God Stats
1W - 2L
1,529 SR
Queue Stats
47W - 53L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
12 / 4 / 6
14,496
853
29,982
24,654
19,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
13
1 / 6 / 8
10,665
627
6,735
16,155
6,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Gryzic80
Janus
19
5 / 2 / 8
13,309
783
15,393
12,264
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drinken
Chaac
17
8 / 6 / 4
13,041
767
21,068
28,486
25,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
lshmitl
Vulcan
15
2 / 7 / 6
10,938
643
7,403
12,641
4,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
wiZzer06
Izanami
16
2 / 5 / 6
11,084
652
10,970
20,841
9,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
18
Kills
12
12
Deaths
18
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
12
4
6
3.75
W
Bastet
1
6
8
0.83
L
Chaac
Drinken
Chaac
8
6
4
1.67
W
Janus
Gryzic80
Janus
5
2
8
4.5
L
Vulcan
lshmitl
Vulcan
2
7
6
0.71
L
Izanami
wiZzer06
Izanami
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,110
Damage
39,441
53,073
Taken
61,968
30,694
Mitigated
40,046
14,916
Healing
11,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
29,982
7,129
126
10,962
24,654
19,672
1,860
5,457
19,197
0
64,967
W
Bastet
6,735
1,438
0
1,298
16,155
6,433
308
1,527
14,628
329
20,092
L
Chaac
Drinken
Chaac
21,068
2,558
0
8,121
28,486
25,607
77
6,839
20,663
210
50,160
W
Janus
Gryzic80
Janus
15,393
957
0
2,530
12,264
4,589
933
1,296
10,968
65,642
0
L
Vulcan
lshmitl
Vulcan
7,403
1,743
0
490
12,641
4,872
532
2,292
9,775
20,707
0
L
Izanami
wiZzer06
Izanami
10,970
6,322
0
2,809
20,841
9,567
205
5,720
14,401
0
55,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
35,063
224
Minions Killed
197
9
Camps Cleared
6
1,026,384
Distance Traveled
900,186
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,496
853
58
3
0
361,326
2
W
Bastet
10,665
627
27
2
1
308,584
0
L
Chaac
13,041
767
58
3
1
310,369
3
W
Janus
13,309
783
139
8
8
356,474
3
L
Vulcan
10,938
643
37
2
1
309,928
4
L
Izanami
11,084
652
102
6
4
279,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role