Player Matchup

Nox
Nox
Gold I
HP_Say18405
Nox
Gold I
Level 136
God Stats
1W - 9L
1,396 SR
Queue Stats
142W - 178L
1,472 MMR
Solo
Set
Set
Silver IV
Ho-Lee-Chit-96
Set
Silver IV
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
67W - 116L
905 MMR
Solo
Guan Yu
Guan Yu
Silver II
St4rLoRd02-
Guan Yu
Silver II
Level 64
God Stats
8W - 6L
1,667 SR
Queue Stats
99W - 133L
1,019 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,449 SR
1,132 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,578 SR
1,797 MMR
Hercules
Hercules
Gold V
Krimson_Rose_
Hercules
Gold V
Level 149
God Stats
1W - 0L
1,396 SR
Queue Stats
8W - 8L
1,705 MMR
Party 1
Jormungandr
Jormungandr
Gold V
L0v3r-0F-D4nK-99
Jormungandr
Gold V
Level 125
God Stats
12W - 4L
1,615 SR
Queue Stats
53W - 47L
1,716 MMR
Party 1
Merlin
Merlin
Gold I
WintersRage_
Merlin
Gold I
Level 127
God Stats
2W - 0L
1,722 SR
Queue Stats
42W - 30L
1,971 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
11,054
582
14,494
17,429
8,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
6 / 6 / 2
13,319
701
13,349
25,176
22,593
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
St4rLoRd02-
Guan Yu
15
1 / 10 / 5
11,717
617
8,737
32,890
44,637
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ah Muzen CabAchillesThothScyllaBastet

VS

Bans
AresMedusaCabrakanFenrirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Krimson_Rose_
Hercules
19
8 / 2 / 11
14,067
740
20,763
23,326
22,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
L0v3r-0F-D4nK-99
Jormungandr
18
9 / 3 / 8
14,312
753
16,024
19,368
21,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
18
6 / 4 / 13
14,011
737
29,246
16,604
8,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
9
Kills
23
23
Deaths
9
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
6
6
2
1.17
W
Hercules
Krimson_Rose_
Hercules
8
2
11
6.75
W
Jormungandr
L0v3r-0F-D4nK-99
Jormungandr
9
3
8
4.33
L
Guan Yu
St4rLoRd02-
Guan Yu
1
10
5
0.35
W
Merlin
6
4
13
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,580
Damage
66,033
75,495
Taken
59,298
75,954
Mitigated
52,672
13,655
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,494
155
0
375
17,429
8,724
0
10,722
6,707
32,253
0
L
13,349
5,909
387
4,377
25,176
22,593
0
12,604
12,572
0
54,859
W
Hercules
Krimson_Rose_
Hercules
20,763
5,975
0
5,934
23,326
22,952
991
5,651
17,675
0
44,367
W
Jormungandr
L0v3r-0F-D4nK-99
Jormungandr
16,024
5,155
113
1,399
19,368
21,669
464
6,404
12,964
47,331
0
L
Guan Yu
St4rLoRd02-
Guan Yu
8,737
678
1,590
6,926
32,890
44,637
0
22,243
10,647
0
26,236
W
Merlin
29,246
1,871
742
3,214
16,604
8,051
861
2,989
13,615
75,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,090
Gold Earned
42,390
138
Minions Killed
214
4
Camps Cleared
12
969,042
Distance Traveled
1,021,863
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,054
582
44
2
2
323,672
4
L
Set
13,319
701
62
3
2
324,869
1
W
Hercules
14,067
740
38
2
5
350,317
1
W
Jormungandr
14,312
753
77
4
5
344,789
0
L
Guan Yu
11,717
617
32
2
0
320,501
0
W
Merlin
14,011
737
99
5
2
326,757
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role