Player Matchup

Fenrir
Fenrir
Dainty Neck
Fenrir
Level 129
God Stats
3W - 1L
1,481 SR
Queue Stats
68W - 29L
1,721 Elo+
Party 1
Bellona
Bellona
NLD JB2569
Bellona
Level 81
God Stats
20W - 11L
1,613 SR
Queue Stats
113W - 60L
1,576 Elo+
Party 1
Rama
Rama
PhuttYoCouch
Rama
Level 160
God Stats
20W - 20L
1,469 SR
Queue Stats
493W - 380L
1,536 Elo+
Party 1
Merlin
Merlin
ReverseFlash380
Merlin
Level 45
God Stats
2W - 0L
1,661 SR
Queue Stats
38W - 7L
1,728 Elo+
Party 1
Charybdis
Charybdis
UmbralDice
Charybdis
Level 127
God Stats
24W - 28L
1,799 SR
Queue Stats
2,127W - 1,310L
1,606 Elo+
Party 1
Team Averages
Level 108
1,605 SR
1,633 Elo+

VS

Team Averages
Level 68
1,531 SR
1,386 Elo+
Ra
Ra
KhaoS PTAH
Ra
Level 37
God Stats
47W - 40L
1,395 SR
Queue Stats
90W - 103L
1,323 Elo+
Solo
Mulan
Mulan
LordHyperion254
Mulan
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
53W - 51L
1,406 Elo+
Solo
Scylla
Scylla
Shiisxi
Scylla
Level 87
God Stats
7W - 5L
1,625 SR
Queue Stats
127W - 143L
1,471 Elo+
Solo
Yemoja
Yemoja
didipereiraaa
Yemoja
Level 37
God Stats
0W - 2L
1,277 SR
Queue Stats
7W - 17L
1,301 Elo+
Solo
Thor
Thor
xSmooVeBeatZx
Thor
Level 75
God Stats
2W - 1L
1,859 SR
Queue Stats
49W - 55L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
13 / 2 / 21
14,107
1,411
14,138
17,115
19,588
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
NLD JB2569
Bellona
19
6 / 2 / 19
12,586
1,259
21,072
18,408
14,698
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
15 / 7 / 21
13,359
1,336
37,706
17,618
8,716
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
9 / 0 / 23
12,698
1,270
27,749
5,424
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
UmbralDice
Charybdis
19
11 / 2 / 20
12,674
1,267
22,059
9,733
4,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

282

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 14 / 8
10,324
1,032
8,559
27,342
18,281
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
2 / 11 / 4
10,573
1,057
13,252
33,068
26,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Shiisxi
Scylla
16
4 / 9 / 4
11,607
1,161
10,452
21,009
8,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 7 / 5
10,490
1,049
4,631
21,166
23,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 14 / 4
12,255
1,226
16,866
25,435
11,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
38
54
Kills
13
13
Deaths
55
104
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
2
21
11.75
L
0
14
8
0.29
L
2
11
4
0.36
W
Bellona
NLD JB2569
Bellona
6
2
19
7.75
W
15
7
21
3.64
W
9
0
23
20.5
L
Scylla
Shiisxi
Scylla
4
9
4
0.67
W
Charybdis
UmbralDice
Charybdis
11
2
20
10.5
L
0
7
5
0.36
L
7
14
4
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,724
Damage
53,760
68,298
Taken
128,020
49,645
Mitigated
88,727
12,718
Healing
6,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,138
5,709
0
1,053
17,115
19,588
0
5,394
11,412
0
20,244
L
8,559
2,406
396
730
27,342
18,281
0
6,191
21,151
21,203
0
L
13,252
3,738
0
3,184
33,068
26,624
0
4,350
28,718
0
19,782
W
Bellona
NLD JB2569
Bellona
21,072
12,218
111
4,814
18,408
14,698
0
5,486
12,771
0
40,807
W
37,706
29,367
0
3,816
17,618
8,716
0
7,070
10,359
0
47,191
W
27,749
1,682
0
416
5,424
2,489
0
2,189
3,165
49,290
0
L
Scylla
Shiisxi
Scylla
10,452
583
0
158
21,009
8,030
0
6,298
14,711
26,333
0
W
Charybdis
UmbralDice
Charybdis
22,059
11,932
0
2,508
9,733
4,154
0
3,503
5,958
0
32,826
L
4,631
1,601
1,094
609
21,166
23,959
0
3,929
17,237
20,026
0
L
16,866
7,783
0
0
25,435
11,833
0
6,981
18,454
0
21,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,424
Gold Earned
55,249
133
Minions Killed
134
10
Camps Cleared
3
985,805
Distance Traveled
815,736
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,107
1,411
7
1
1
207,402
0
L
Ra
10,324
1,032
31
3
0
174,259
0
L
Mulan
10,573
1,057
26
3
2
180,337
0
W
Bellona
12,586
1,259
33
3
6
230,157
0
W
Rama
13,359
1,336
29
3
2
168,895
1
W
Merlin
12,698
1,270
41
4
0
197,186
1
L
Scylla
11,607
1,161
45
5
0
162,501
0
W
Charybdis
12,674
1,267
23
2
1
182,165
0
L
Yemoja
10,490
1,049
24
2
0
128,819
1
L
Thor
12,255
1,226
8
1
1
169,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role