Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Nine-Tail-Fox7
Thoth
Level 124
God Stats
6W - 13L
1,392 SR
Queue Stats
268W - 301L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
The Belleh
Sun Wukong
Level 160
God Stats
5W - 4L
1,975 SR
Queue Stats
825W - 822L
1,545 Elo+
Solo
Apollo
Apollo
jadahub
Apollo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 134L
1,495 Elo+
Solo
Team Averages
Level 138
1,573 SR
1,512 Elo+

VS

Team Averages
Level 150
1,550 SR
1,506 Elo+
Hun Batz
Hun Batz
Azimo
Hun Batz
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 167L
1,491 Elo+
Solo
Cupid
Cupid
Naical
Cupid
Level 143
God Stats
11W - 4L
1,838 SR
Queue Stats
85W - 80L
1,516 Elo+
Solo
Yu Huang
Yu Huang
R1pp3r0n1
Yu Huang
Level 146
God Stats
1W - 2L
1,087 SR
Queue Stats
3W - 8L
1,345 Elo+
Solo
Skadi
Skadi
Red49
Skadi
Level 158
God Stats
26W - 15L
1,647 SR
Queue Stats
425W - 447L
1,582 Elo+
Solo
Khepri
Khepri
Āngel
Khepri
Level 160
God Stats
7W - 7L
1,676 SR
Queue Stats
432W - 418L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 1 / 0
5,898
590
4,534
6,180
2,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
 
Chang'e
7
0 / 2 / 0
4,555
456
3,741
6,791
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
0 / 1 / 0
4,042
404
1,735
3,474
1,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
The Belleh
Sun Wukong
10
1 / 1 / 0
5,770
577
4,260
5,811
2,644
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
jadahub
Apollo
9
0 / 2 / 0
5,083
508
1,272
6,186
1,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Azimo
Hun Batz
9
2 / 2 / 2
5,409
541
3,713
8,094
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
Naical
Cupid
10
1 / 0 / 0
5,590
559
3,269
6,278
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yu Huang
R1pp3r0n1
Yu Huang
9
1 / 1 / 1
4,887
489
3,817
4,796
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Red49
Skadi
11
2 / 0 / 0
6,260
626
4,563
5,127
1,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Khepri
Āngel
Khepri
8
1 / 0 / 1
5,296
530
3,179
5,052
4,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
3
Kills
7
7
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
1
0
2
L
Chang'e
 
Chang'e
0
2
0
0
W
Hun Batz
Azimo
Hun Batz
2
2
2
1.5
W
Cupid
Naical
Cupid
1
0
0
1
L
0
1
0
0
W
Yu Huang
R1pp3r0n1
Yu Huang
1
1
1
1.5
W
Skadi
Red49
Skadi
2
0
0
2
L
Sun Wukong
The Belleh
Sun Wukong
1
1
0
1
L
Apollo
jadahub
Apollo
0
2
0
0
W
Khepri
Āngel
Khepri
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,542
Damage
18,541
28,442
Taken
29,347
10,174
Mitigated
13,121
11,271
Healing
10,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,534
1,515
0
3,004
6,180
2,550
0
917
5,177
0
36,869
L
Chang'e
 
Chang'e
3,741
249
355
2,994
6,791
2,215
0
2,508
4,009
28,102
0
W
Hun Batz
Azimo
Hun Batz
3,713
1,698
0
750
8,094
3,106
0
1,124
6,970
0
30,895
W
Cupid
Naical
Cupid
3,269
1,664
397
4,687
6,278
2,049
0
176
6,102
0
34,656
L
1,735
340
0
1,321
3,474
1,000
0
1,763
1,629
14,746
0
W
Yu Huang
R1pp3r0n1
Yu Huang
3,817
235
0
520
4,796
1,744
0
1,638
3,158
24,618
0
W
Skadi
Red49
Skadi
4,563
2,012
0
2,246
5,127
1,711
0
111
5,016
0
58,116
L
Sun Wukong
The Belleh
Sun Wukong
4,260
1,099
0
1,560
5,811
2,644
0
654
5,157
0
35,631
L
Apollo
jadahub
Apollo
1,272
454
0
2,037
6,186
1,765
0
712
5,474
0
34,467
W
Khepri
Āngel
Khepri
3,179
576
0
1,887
5,052
4,511
0
2,427
2,625
15,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,348
Gold Earned
27,442
296
Minions Killed
311
0
Camps Cleared
0
896,297
Distance Traveled
942,489
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,898
590
72
7
0
204,561
2
L
Chang'e
4,555
456
48
5
0
195,675
3
W
Hun Batz
5,409
541
60
6
0
203,908
1
W
Cupid
5,590
559
62
6
0
181,307
3
L
Thoth
4,042
404
18
2
0
111,277
0
W
Yu Huang
4,887
489
68
7
0
183,534
1
W
Skadi
6,260
626
100
10
0
176,612
3
L
Sun Wukong
5,770
577
85
9
0
197,628
3
L
Apollo
5,083
508
73
7
0
187,156
2
W
Khepri
5,296
530
21
2
0
197,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role