Player Matchup

Ne Zha
Ne Zha
KakashiNate
Ne Zha
Level 122
God Stats
2W - 4L
1,544 SR
Queue Stats
143W - 149L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
Ricky2Swole
Sun Wukong
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,293 Elo+
Party 2
Horus
Horus
mansillaciro10
Horus
Level 107
God Stats
7W - 9L
1,420 SR
Queue Stats
1,007W - 1,050L
1,415 Elo+
Solo
Sol
Sol
xDatYvngGasx
Sol
Level 142
God Stats
1W - 3L
1,356 SR
Queue Stats
56W - 65L
1,530 Elo+
Party 2
Janus
Janus
xDatYvngGodx
Janus
Level 134
God Stats
1W - 2L
1,502 SR
Queue Stats
44W - 55L
1,552 Elo+
Party 2
Team Averages
Level 123
1,464 SR
1,464 Elo+

VS

Team Averages
Level 122
1,574 SR
1,477 Elo+
Nox
Nox
 
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
CTDYNAMO39
Cliodhna
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
142W - 147L
1,461 Elo+
Solo
Cupid
Cupid
Thiffany_Wilson
Cupid
Level 127
God Stats
2W - 2L
1,473 SR
Queue Stats
193W - 210L
1,434 Elo+
Party 1
Sylvanus
Sylvanus
ros007
Sylvanus
Level 119
God Stats
2W - 1L
1,897 SR
Queue Stats
116W - 119L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 0 / 2
5,830
583
3,646
7,218
2,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Ricky2Swole
Sun Wukong
11
1 / 1 / 0
6,344
634
4,117
5,838
2,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
1 / 1 / 2
5,287
529
1,835
6,696
3,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 2
5,770
577
9,142
6,642
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 0
5,454
545
2,645
3,160
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
1 / 2 / 0
5,233
523
1,739
4,575
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
 
Vamana
10
0 / 0 / 1
5,209
521
2,661
6,150
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
CTDYNAMO39
Cliodhna
5
1 / 1 / 0
4,222
422
701
3,422
906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
4,460
446
2,878
7,756
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
ros007
Sylvanus
6
1 / 2 / 0
4,173
417
3,319
8,969
3,980
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
3
3
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
2
0
0.5
L
Vamana
 
Vamana
0
0
1
0.5
L
Cliodhna
CTDYNAMO39
Cliodhna
1
1
0
1
W
Ne Zha
2
0
2
3
W
Sun Wukong
Ricky2Swole
Sun Wukong
1
1
0
1
L
0
2
1
0.25
W
1
1
2
2
L
Sylvanus
ros007
Sylvanus
1
2
0
0.5
W
2
0
2
3
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,385
Damage
11,298
29,554
Taken
30,872
12,427
Mitigated
11,997
14,722
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,739
459
0
715
4,575
1,729
144
1,751
2,626
29,337
0
L
Vamana
 
Vamana
2,661
959
0
3,502
6,150
2,640
0
0
6,150
0
39,787
L
Cliodhna
CTDYNAMO39
Cliodhna
701
249
0
1,394
3,422
906
0
146
3,268
0
11,850
W
Ne Zha
3,646
1,014
0
4,616
7,218
2,644
0
1,011
6,207
0
33,944
W
Sun Wukong
Ricky2Swole
Sun Wukong
4,117
1,119
0
2,489
5,838
2,891
0
333
5,505
0
46,719
L
2,878
1,556
195
1,988
7,756
2,742
0
6,220
1,536
0
25,519
W
1,835
1,102
547
2,380
6,696
3,827
85
2,080
4,616
0
10,587
L
Sylvanus
ros007
Sylvanus
3,319
1,053
557
2,348
8,969
3,980
0
3,358
5,505
14,976
0
W
9,142
5,392
0
4,340
6,642
2,094
2,513
1,052
5,590
49,713
0
W
2,645
37
0
350
3,160
971
464
582
2,578
34,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,685
Gold Earned
23,297
333
Minions Killed
212
0
Camps Cleared
0
930,552
Distance Traveled
792,539
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,233
523
54
5
0
189,026
2
L
Vamana
5,209
521
64
6
0
176,072
1
L
Cliodhna
4,222
422
30
3
0
105,911
2
W
Ne Zha
5,830
583
68
7
0
213,747
0
W
Sun Wukong
6,344
634
97
10
0
198,059
1
L
Cupid
4,460
446
44
4
0
155,342
1
W
Horus
5,287
529
15
2
0
194,457
0
L
Sylvanus
4,173
417
20
2
0
166,188
2
W
Sol
5,770
577
88
9
0
165,465
1
W
Janus
5,454
545
65
7
0
158,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role