Player Matchup

Ganesha
Ganesha
AlexBlackwind
Ganesha
Level 87
God Stats
4W - 3L
1,579 SR
Queue Stats
161W - 150L
1,532 Elo+
Party 2
Pele
Pele
EldenBracelet
Pele
Level 43
God Stats
2W - 1L
1,631 SR
Queue Stats
23W - 27L
1,493 Elo+
Solo
Fenrir
Fenrir
YouCannotKillMe
Fenrir
Level 149
God Stats
69W - 69L
1,588 SR
Queue Stats
455W - 495L
1,511 Elo+
Solo
Neith
Neith
idol1986
Neith
Level 92
God Stats
18W - 10L
1,706 SR
Queue Stats
145W - 142L
1,488 Elo+
Party 2
He Bo
He Bo
自走提款机
He Bo
Level 74
God Stats
18W - 18L
1,506 SR
Queue Stats
264W - 242L
1,578 Elo+
Solo
Team Averages
Level 89
1,602 SR
1,520 Elo+

VS

Team Averages
Level 69
1,353 SR
1,439 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
BowOrDie
Lancelot
Level 67
God Stats
0W - 2L
1,283 SR
Queue Stats
85W - 74L
1,525 Elo+
Solo
Hou Yi
Hou Yi
ChanXNya
Hou Yi
Level 37
God Stats
2W - 3L
1,491 SR
Queue Stats
44W - 56L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Visme
Cthulhu
Level 58
God Stats
0W - 3L
1,076 SR
Queue Stats
92W - 98L
1,393 Elo+
Solo
Hera
Hera
milalel
Hera
Level 34
God Stats
17W - 20L
1,415 SR
Queue Stats
65W - 85L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
16
0 / 1 / 16
10,159
1,129
3,192
13,456
13,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 1 / 10
10,744
1,194
10,022
11,288
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 10
9,285
1,032
5,218
3,601
2,619
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
idol1986
Neith
16
4 / 0 / 15
10,462
1,162
16,750
5,436
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 0 / 12
11,503
1,278
20,320
11,184
6,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

340

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
0 / 4 / 1
8,346
927
7,135
11,090
4,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
BowOrDie
Lancelot
14
0 / 6 / 2
8,366
930
8,999
16,904
6,472
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
ChanXNya
Hou Yi
14
1 / 1 / 1
9,049
1,005
7,841
8,073
2,820
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Visme
Cthulhu
14
0 / 7 / 0
9,050
1,006
6,926
19,037
20,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hera
milalel
Hera
14
1 / 2 / 1
8,592
955
8,214
4,935
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
7
20
Kills
2
2
Deaths
20
63
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
1
0.13
W
Ganesha
0
1
16
8
L
Lancelot
BowOrDie
Lancelot
0
6
2
0.17
L
Hou Yi
ChanXNya
Hou Yi
1
1
1
1.5
W
7
1
10
12
L
Cthulhu
Visme
Cthulhu
0
7
0
0
W
3
0
10
8
W
Neith
idol1986
Neith
4
0
15
11.5
L
Hera
milalel
Hera
1
2
1
0.75
W
6
0
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,502
Damage
39,115
44,965
Taken
60,039
32,275
Mitigated
36,182
15,511
Healing
1,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,135
1,799
0
0
11,090
4,335
0
4,327
6,763
0
19,271
W
Ganesha
3,192
497
2,708
2,424
13,456
13,512
0
6,340
7,116
18,442
0
L
Lancelot
BowOrDie
Lancelot
8,999
1,006
0
273
16,904
6,472
0
6,995
9,909
0
22,232
L
Hou Yi
ChanXNya
Hou Yi
7,841
3,447
0
378
8,073
2,820
0
3,417
4,656
0
30,271
W
10,022
2,622
0
5,168
11,288
6,946
0
3,770
7,518
0
32,838
L
Cthulhu
Visme
Cthulhu
6,926
937
0
1,045
19,037
20,750
0
6,358
12,679
12,258
0
W
5,218
812
0
308
3,601
2,619
0
578
3,023
0
8,372
W
Neith
idol1986
Neith
16,750
5,637
0
1,215
5,436
3,068
0
1,785
3,651
0
39,339
L
Hera
milalel
Hera
8,214
1,771
0
0
4,935
1,805
0
2,415
2,520
19,885
0
W
20,320
135
0
3,688
11,184
6,130
0
2,667
8,517
31,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,153
Gold Earned
43,403
165
Minions Killed
145
9
Camps Cleared
6
966,284
Distance Traveled
878,894
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,346
927
14
2
4
138,600
2
W
Ganesha
10,159
1,129
4
0
0
198,165
1
L
Lancelot
8,366
930
35
4
0
212,633
1
L
Hou Yi
9,049
1,005
57
6
1
172,840
1
W
Pele
10,744
1,194
54
6
3
196,791
0
L
Cthulhu
9,050
1,006
7
1
1
174,896
0
W
Fenrir
9,285
1,032
9
1
1
173,682
0
W
Neith
10,462
1,162
79
9
3
181,536
0
L
Hera
8,592
955
32
4
0
179,925
0
W
He Bo
11,503
1,278
19
2
2
216,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role