Player Matchup

Skadi
Skadi
 
Skadi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Cez4ry pl
Chang'e
Level 157
God Stats
1W - 1L
1,428 SR
Queue Stats
17W - 18L
1,534 Elo+
Party 1
King Arthur
King Arthur
DavidMoore1
King Arthur
Level 109
God Stats
3W - 5L
1,436 SR
Queue Stats
249W - 274L
1,520 Elo+
Solo
Erlang Shen
Erlang Shen
xIFenrir
Erlang Shen
Level 122
God Stats
10W - 8L
1,580 SR
Queue Stats
56W - 63L
1,509 Elo+
Solo
Team Averages
Level 122
1,489 SR
1,513 Elo+

VS

Team Averages
Level 116
1,514 SR
1,480 Elo+
Ymir
Ymir
Scottie dog09
Ymir
Level 121
God Stats
8W - 12L
1,577 SR
Queue Stats
143W - 142L
1,497 Elo+
Solo
Achilles
Achilles
Scutt24
Achilles
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 41L
1,318 Elo+
Solo
Janus
Janus
Spartan117G6
Janus
Level 145
God Stats
1W - 5L
1,540 SR
Queue Stats
181W - 155L
1,535 Elo+
Party 2
Jing Wei
Jing Wei
WS Eben Spark
Jing Wei
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 151L
1,509 Elo+
Party 2
Atlas
Atlas
olive57
Atlas
Level 149
God Stats
1W - 5L
1,454 SR
Queue Stats
121W - 104L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
5 / 1 / 5
12,004
572
15,851
13,594
6,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
15
4 / 3 / 11
9,680
461
10,531
16,869
18,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
Cez4ry pl
Chang'e
15
1 / 3 / 8
10,033
478
16,020
15,480
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
DavidMoore1
King Arthur
17
3 / 2 / 3
10,892
519
11,034
19,837
21,038
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
xIFenrir
Erlang Shen
20
8 / 0 / 8
12,408
591
20,069
21,780
15,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,686
414
12,172
21,541
10,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Scutt24
Achilles
15
1 / 3 / 2
9,148
436
9,733
25,291
28,599
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 4
9,245
440
13,572
13,361
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
WS Eben Spark
Jing Wei
17
1 / 2 / 2
10,339
492
8,191
15,591
7,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
olive57
Atlas
14
4 / 6 / 4
9,433
449
10,189
25,207
28,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
21
Kills
9
9
Deaths
21
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
1
5
7.5
W
Bacchus
 
Bacchus
4
3
11
3.17
W
Chang'e
Cez4ry pl
Chang'e
1
3
8
1.67
W
King Arthur
DavidMoore1
King Arthur
3
2
3
2.25
L
1
4
4
0.75
L
Achilles
Scutt24
Achilles
1
3
2
0.67
L
2
6
4
0.67
L
Jing Wei
WS Eben Spark
Jing Wei
1
2
2
1
L
Atlas
olive57
Atlas
4
6
4
1
W
Erlang Shen
xIFenrir
Erlang Shen
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,505
Damage
53,857
87,560
Taken
100,991
67,271
Mitigated
80,805
29,402
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,851
4,826
0
3,457
13,594
6,183
2,805
4,663
8,871
0
119,456
W
Bacchus
 
Bacchus
10,531
1,244
0
2,360
16,869
18,429
57
6,946
9,747
29,550
0
W
Chang'e
Cez4ry pl
Chang'e
16,020
910
3,600
5,516
15,480
6,347
554
8,951
6,324
81,770
0
W
King Arthur
DavidMoore1
King Arthur
11,034
1,066
0
3,722
19,837
21,038
117
7,953
11,789
0
75,252
L
12,172
2,819
0
4,968
21,541
10,937
192
6,109
15,432
66,909
0
L
Achilles
Scutt24
Achilles
9,733
2,365
0
5,862
25,291
28,599
418
4,061
21,230
0
66,945
L
13,572
750
0
480
13,361
5,361
0
5,197
8,164
79,534
0
L
Jing Wei
WS Eben Spark
Jing Wei
8,191
7,014
0
6,818
15,591
7,184
199
4,221
11,370
0
91,580
L
Atlas
olive57
Atlas
10,189
3,880
0
2,078
25,207
28,724
0
6,963
18,244
31,718
0
W
Erlang Shen
xIFenrir
Erlang Shen
20,069
11,067
0
10,747
21,780
15,274
964
6,715
14,896
0
137,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,017
Gold Earned
46,851
658
Minions Killed
531
0
Camps Cleared
0
2,071,299
Distance Traveled
1,939,138
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,004
572
190
9
0
410,982
3
W
Bacchus
9,680
461
44
2
0
411,400
3
W
Chang'e
10,033
478
129
6
0
382,532
2
W
King Arthur
10,892
519
139
7
0
400,671
2
L
Ymir
8,686
414
83
4
0
396,039
7
L
Achilles
9,148
436
103
5
0
384,452
2
L
Janus
9,245
440
146
7
0
360,853
1
L
Jing Wei
10,339
492
168
8
0
395,489
0
L
Atlas
9,433
449
31
1
0
402,305
0
W
Erlang Shen
12,408
591
156
7
0
465,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role