Player Matchup

Yemoja
Yemoja
ThiagoIzah
Yemoja
Level 160
God Stats
17W - 29L
1,374 SR
Queue Stats
594W - 637L
1,516 Elo+
Solo
Chaac
Chaac
d TONIO b
Chaac
Level 149
God Stats
40W - 39L
1,662 SR
Queue Stats
633W - 686L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
temp-871620
Zhong Kui
Level 89
God Stats
2W - 2L
1,453 SR
Queue Stats
173W - 197L
1,573 Elo+
Solo
Team Averages
Level 133
1,496 SR
1,541 Elo+

VS

Team Averages
Level 135
1,521 SR
1,529 Elo+
Janus
Janus
Darkmaster95417
Janus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
DarthViking820
Shiva
Level 153
God Stats
0W - 1L
1,527 SR
Queue Stats
16W - 17L
1,446 Elo+
Party 1
Osiris
Osiris
MOTD_Leader
Osiris
Level 128
God Stats
4W - 9L
1,535 SR
Queue Stats
575W - 511L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ThiagoIzah
Yemoja
14
2 / 1 / 9
11,116
695
6,799
12,537
14,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
d TONIO b
Chaac
17
8 / 1 / 7
11,564
723
17,433
19,560
21,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
temp-871620
Zhong Kui
17
5 / 0 / 7
11,552
722
19,278
19,156
15,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
9,033
565
11,756
12,626
5,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 0
9,172
573
12,891
22,139
23,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
14
0 / 2 / 2
8,823
551
8,801
17,216
22,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
2
2
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
2
6
0
0.33
L
Osiris
0
2
2
0.5
W
Yemoja
ThiagoIzah
Yemoja
2
1
9
6.5
W
Chaac
d TONIO b
Chaac
8
1
7
11.5
W
Zhong Kui
temp-871620
Zhong Kui
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,510
Damage
33,448
51,253
Taken
51,981
50,769
Mitigated
51,546
27,671
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,756
540
0
612
12,626
5,879
0
4,807
7,819
36,154
0
L
12,891
2,042
1,135
5,341
22,139
23,113
0
10,719
11,420
0
27,841
L
Osiris
8,801
3,267
0
1,373
17,216
22,554
0
8,744
8,472
0
27,893
W
Yemoja
ThiagoIzah
Yemoja
6,799
1,259
7,434
5,533
12,537
14,552
726
3,280
8,581
16,328
0
W
Chaac
d TONIO b
Chaac
17,433
2,849
280
6,625
19,560
21,171
233
3,973
14,466
0
44,774
W
Zhong Kui
temp-871620
Zhong Kui
19,278
4,535
0
7,799
19,156
15,046
1,211
3,977
13,821
57,103
6,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,232
Gold Earned
27,028
172
Minions Killed
142
9
Camps Cleared
6
850,493
Distance Traveled
821,842
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,033
565
65
4
4
247,498
1
L
Shiva
9,172
573
40
3
1
288,388
4
L
Osiris
8,823
551
37
2
1
285,956
5
W
Yemoja
11,116
695
25
2
2
264,388
6
W
Chaac
11,564
723
49
3
2
313,853
4
W
Zhong Kui
11,552
722
98
6
5
272,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role