Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dasloth99
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,474 Elo+
Solo
Kukulkan
Kukulkan
Donkey226
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,473 Elo+
Party 1
Scylla
Scylla
Dumptruckbunda
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,530 Elo+
Solo
Tiamat
Tiamat
somuchstress
Tiamat
Level 67
God Stats
4W - 3L
1,723 SR
Queue Stats
298W - 272L
1,534 Elo+
Party 1
Team Averages
Level 52
1,545 SR
1,502 Elo+

VS

Team Averages
Level 75
1,482 SR
1,513 Elo+
Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Elsaanna
Danzaburou
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,549 Elo+
Party 2
Mercury
Mercury
Stepkee
Mercury
Level 28
God Stats
0W - 2L
1,245 SR
Queue Stats
127W - 125L
1,489 Elo+
Solo
Atlas
Atlas
Valkyrie111
Atlas
Level 68
God Stats
3W - 2L
1,663 SR
Queue Stats
77W - 73L
1,515 Elo+
Party 2
Eset
Eset
oOoVINCENToOo
Eset
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 5 / 10
8,487
849
4,691
14,976
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Dasloth99
Danzaburou
18
11 / 2 / 8
10,991
1,099
14,430
9,189
5,088
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Donkey226
Kukulkan
14
3 / 1 / 9
8,445
845
5,467
6,959
3,693
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 4 / 10
9,129
913
13,319
8,213
4,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
14
2 / 2 / 9
8,204
820
7,850
8,106
5,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 2 / 3
5,675
568
1,475
2,844
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Elsaanna
Danzaburou
14
3 / 5 / 7
8,243
824
9,159
12,883
6,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
Stepkee
Mercury
15
3 / 3 / 8
8,061
806
6,420
9,231
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
3 / 3 / 7
8,325
833
7,035
12,227
12,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 6 / 2
7,769
777
6,041
11,996
5,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
38
19
Kills
11
14
Deaths
19
46
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
5
10
1.2
L
Janus
 
Janus
0
2
3
0.75
W
Danzaburou
Dasloth99
Danzaburou
11
2
8
7.5
W
Kukulkan
Donkey226
Kukulkan
3
1
9
7.5
W
2
4
10
1.75
L
Danzaburou
Elsaanna
Danzaburou
3
5
7
1.3
L
Mercury
Stepkee
Mercury
3
3
8
2.33
L
3
3
7
2.17
L
2
6
2
0.5
W
Tiamat
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,757
Damage
30,130
47,443
Taken
49,181
32,299
Mitigated
31,333
14,456
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,691
20
537
1,681
14,976
13,943
0
2,679
12,297
10,531
0
L
Janus
 
Janus
1,475
209
210
288
2,844
1,141
0
1,682
1,162
3,754
0
W
Danzaburou
Dasloth99
Danzaburou
14,430
5,281
854
2,682
9,189
5,088
3,093
2,805
6,384
0
29,929
W
Kukulkan
Donkey226
Kukulkan
5,467
1,010
1,612
1,483
6,959
3,693
940
3,443
3,516
12,241
0
W
13,319
582
1,272
896
8,213
4,069
1,237
2,668
5,545
25,456
0
L
Danzaburou
Elsaanna
Danzaburou
9,159
3,205
651
2,904
12,883
6,591
0
7,717
5,166
0
17,772
L
Mercury
Stepkee
Mercury
6,420
2,233
1,496
1,873
9,231
4,902
0
5,773
3,458
0
10,342
L
7,035
1,542
988
2,041
12,227
12,705
0
7,008
5,219
13,771
0
L
6,041
289
2,120
2,196
11,996
5,994
0
9,147
2,849
21,749
0
W
Tiamat
7,850
305
1,075
2,364
8,106
5,506
566
2,956
5,150
12,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,256
Gold Earned
38,073
117
Minions Killed
88
0
Camps Cleared
0
991,728
Distance Traveled
860,436
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,487
849
8
1
0
205,919
0
L
Janus
5,675
568
1
0
0
49,726
0
W
Danzaburou
10,991
1,099
40
4
0
192,311
1
W
Kukulkan
8,445
845
17
2
0
188,405
4
W
Scylla
9,129
913
36
4
0
206,704
0
L
Danzaburou
8,243
824
15
2
0
180,465
0
L
Mercury
8,061
806
11
1
0
225,418
1
L
Atlas
8,325
833
13
1
0
207,643
1
L
Eset
7,769
777
48
5
0
197,184
0
W
Tiamat
8,204
820
16
2
0
198,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role