Player Matchup

Cupid
Cupid
Abnoticus
Cupid
Level 148
God Stats
18W - 15L
1,453 SR
Queue Stats
514W - 491L
1,469 Elo+
Solo
Guan Yu
Guan Yu
Daenielus
Guan Yu
Level 153
God Stats
5W - 6L
1,564 SR
Queue Stats
212W - 236L
1,476 Elo+
Party 1
King Arthur
King Arthur
Itzkaiserr
King Arthur
Level 96
God Stats
10W - 11L
1,570 SR
Queue Stats
276W - 275L
1,503 Elo+
Solo
Poseidon
Poseidon
Wannatannyse
Poseidon
Level 41
God Stats
3W - 1L
1,725 SR
Queue Stats
13W - 6L
1,867 Elo+
Solo
Sol
Sol
hydestyle
Sol
Level 129
God Stats
6W - 0L
1,888 SR
Queue Stats
202W - 223L
1,471 Elo+
Party 1
Team Averages
Level 113
1,640 SR
1,557 Elo+

VS

Team Averages
Level 90
1,489 SR
1,459 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DoWhoRunZone
Kali
Level 42
God Stats
6W - 7L
1,500 SR
Queue Stats
335W - 367L
1,454 Elo+
Solo
Neith
Neith
Korshik322
Neith
Level 142
God Stats
1W - 2L
1,444 SR
Queue Stats
21W - 19L
1,308 Elo+
Solo
Horus
Horus
johny220
Horus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 92L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Abnoticus
Cupid
13
6 / 1 / 5
7,766
597
8,447
10,222
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Daenielus
Guan Yu
11
2 / 0 / 11
7,621
586
7,217
14,595
7,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
Itzkaiserr
King Arthur
12
1 / 2 / 0
6,895
530
3,644
10,135
5,694
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Poseidon
Wannatannyse
Poseidon
14
4 / 0 / 6
7,907
608
10,594
8,003
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
6 / 0 / 3
8,063
620
8,586
11,236
3,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 1 / 0
7,901
608
9,426
8,950
5,025
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
 
Nu Wa
9
0 / 6 / 0
5,888
453
4,734
9,062
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 2
6,913
532
3,503
11,439
4,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
10
0 / 6 / 0
6,066
467
8,574
9,771
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
johny220
Horus
7
0 / 4 / 0
5,353
412
3,987
13,500
7,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
19
Kills
3
3
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
1
0
3
L
Nu Wa
 
Nu Wa
0
6
0
0
W
Cupid
Abnoticus
Cupid
6
1
5
8.5
W
Guan Yu
Daenielus
Guan Yu
2
0
11
7.5
L
0
2
2
0.5
W
King Arthur
Itzkaiserr
King Arthur
1
2
0
0.5
L
Neith
0
6
0
0
W
Poseidon
Wannatannyse
Poseidon
4
0
6
7
W
6
0
3
7.5
L
Horus
johny220
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,488
Damage
30,224
54,191
Taken
52,722
21,644
Mitigated
24,072
26,668
Healing
13,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,426
1,197
0
4,339
8,950
5,025
1,116
3,101
5,849
62,016
0
L
Nu Wa
 
Nu Wa
4,734
1,147
0
840
9,062
2,693
0
2,655
6,407
44,411
0
W
Cupid
Abnoticus
Cupid
8,447
4,361
84
4,733
10,222
3,309
945
5,059
5,163
0
46,917
W
Guan Yu
Daenielus
Guan Yu
7,217
1,950
3,657
6,694
14,595
7,091
0
2,784
11,811
0
27,734
L
3,503
1,384
0
2,335
11,439
4,744
0
1,416
10,023
0
51,567
W
King Arthur
Itzkaiserr
King Arthur
3,644
315
0
3,204
10,135
5,694
85
4,172
5,963
0
42,542
L
Neith
8,574
3,023
0
2,442
9,771
3,713
0
5,769
4,002
0
43,289
W
Poseidon
Wannatannyse
Poseidon
10,594
2,148
0
3,305
8,003
2,389
0
1,258
6,745
63,005
0
W
8,586
5,002
0
4,991
11,236
3,161
1,381
2,000
9,236
62,141
0
L
Horus
johny220
Horus
3,987
2,133
354
2,770
13,500
7,897
108
6,239
7,261
0
10,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,252
Gold Earned
32,121
400
Minions Killed
363
0
Camps Cleared
0
1,303,533
Distance Traveled
1,253,105
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,901
608
109
8
0
215,598
1
L
Nu Wa
5,888
453
79
6
0
238,124
2
W
Cupid
7,766
597
88
7
0
243,437
4
W
Guan Yu
7,621
586
36
3
0
280,090
5
L
Kali
6,913
532
90
7
0
308,701
1
W
King Arthur
6,895
530
77
6
0
243,076
1
L
Neith
6,066
467
70
5
0
222,052
1
W
Poseidon
7,907
608
107
8
0
292,256
0
W
Sol
8,063
620
92
7
0
244,674
1
L
Horus
5,353
412
15
1
0
268,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role