Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Couchad
Danzaburou
Level 156
God Stats
2W - 8L
1,594 SR
Queue Stats
228W - 205L
1,582 Elo+
Solo
Fenrir
Fenrir
ExplodingVEVO
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 151L
1,628 Elo+
Solo
Guan Yu
Guan Yu
JoyrdKavil
Guan Yu
Level 160
God Stats
3W - 6L
1,388 SR
Queue Stats
421W - 377L
1,576 Elo+
Solo
Bacchus
Bacchus
dbrooks3301
Bacchus
Level 129
God Stats
7W - 4L
1,469 SR
Queue Stats
570W - 583L
1,610 Elo+
Solo
Team Averages
Level 145
1,490 SR
1,579 Elo+

VS

Team Averages
Level 142
1,603 SR
1,552 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BannedSilkyTim
Nike
Level 129
God Stats
8W - 7L
1,709 SR
Queue Stats
469W - 481L
1,620 Elo+
Solo
Apollo
Apollo
ISinnzy
Apollo
Level 160
God Stats
6W - 2L
1,603 SR
Queue Stats
459W - 460L
1,533 Elo+
Solo
Zhong Kui
Zhong Kui
JorumG
Zhong Kui
Level 160
God Stats
3W - 3L
1,449 SR
Queue Stats
299W - 314L
1,566 Elo+
Solo
Guan Yu
Guan Yu
namechanged9946
Guan Yu
Level 103
God Stats
6W - 2L
1,754 SR
Queue Stats
151W - 143L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
5 / 7 / 9
12,629
743
32,508
17,707
7,492
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Danzaburou
Couchad
Danzaburou
20
9 / 5 / 9
13,323
784
28,521
20,899
11,930
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 11 / 9
9,955
586
10,055
23,581
33,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
JoyrdKavil
Guan Yu
18
2 / 7 / 15
12,152
715
10,822
29,125
46,950
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
dbrooks3301
Bacchus
19
3 / 5 / 13
11,754
691
20,248
14,697
14,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
2 / 4 / 26
12,468
733
7,171
26,026
35,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
8 / 5 / 21
12,486
734
16,260
27,793
36,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
ISinnzy
Apollo
19
10 / 4 / 18
12,753
750
15,214
21,272
10,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
JorumG
Zhong Kui
20
6 / 6 / 17
13,176
775
28,258
23,072
16,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 3 / 20
13,053
768
20,460
29,105
31,836
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
137
20
Kills
35
35
Deaths
22
55
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
7
9
1.36
W
Kumbhakarna
 
Kumbhakarna
2
4
26
3.75
W
8
5
21
3.7
L
Danzaburou
Couchad
Danzaburou
9
5
9
2.7
L
1
11
9
0.5
W
Apollo
ISinnzy
Apollo
10
4
18
4.75
W
Zhong Kui
JorumG
Zhong Kui
6
6
17
2.42
L
Guan Yu
JoyrdKavil
Guan Yu
2
7
15
1.36
L
Bacchus
dbrooks3301
Bacchus
3
5
13
1.9
W
9
3
20
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,154
Damage
87,363
106,009
Taken
127,268
114,036
Mitigated
131,762
26,619
Healing
50,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
32,508
11,846
314
2,520
17,707
7,492
2,454
6,096
11,457
0
59,509
W
Kumbhakarna
 
Kumbhakarna
7,171
599
3,655
3,002
26,026
35,517
1,013
4,821
21,205
16,719
0
W
16,260
1,633
2,085
2,767
27,793
36,770
177
5,407
22,386
0
29,386
L
Danzaburou
Couchad
Danzaburou
28,521
13,207
875
7,290
20,899
11,930
1,106
7,886
12,878
0
56,213
L
10,055
2,736
0
495
23,581
33,393
313
8,707
14,623
0
14,198
W
Apollo
ISinnzy
Apollo
15,214
10,202
859
5,018
21,272
10,907
3,409
2,714
18,558
0
36,363
W
Zhong Kui
JorumG
Zhong Kui
28,258
2,404
1,374
4,518
23,072
16,732
2,360
4,604
18,468
51,222
0
L
Guan Yu
JoyrdKavil
Guan Yu
10,822
1,065
7,038
6,118
29,125
46,950
106
8,654
19,989
0
15,303
L
Bacchus
dbrooks3301
Bacchus
20,248
427
538
1,431
14,697
14,271
331
4,812
9,811
35,962
0
W
20,460
3,167
14,854
12,520
29,105
31,836
886
2,702
26,403
1,689
41,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,813
Gold Earned
63,936
149
Minions Killed
172
0
Camps Cleared
0
1,354,180
Distance Traveled
1,580,380
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,629
743
59
3
0
215,258
1
W
Kumbhakarna
12,468
733
10
1
0
336,565
0
W
Nike
12,486
734
18
1
0
320,926
0
L
Danzaburou
13,323
784
47
3
0
291,438
2
L
Fenrir
9,955
586
3
0
0
254,145
2
W
Apollo
12,753
750
45
3
0
289,323
4
W
Zhong Kui
13,176
775
62
4
0
287,214
3
L
Guan Yu
12,152
715
6
0
0
280,426
0
L
Bacchus
11,754
691
34
2
0
312,913
1
W
Guan Yu
13,053
768
37
2
0
346,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role