Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Booquefis
Ao Kuang
Level 28
God Stats
1W - 1L
1,317 SR
Queue Stats
43W - 36L
1,454 Elo+
Party 1
Bakasura
Bakasura
Pottio
Bakasura
Level 80
God Stats
6W - 3L
1,551 SR
Queue Stats
251W - 245L
1,493 Elo+
Party 1
Team Averages
Level 72
1,456 SR
1,482 Elo+

VS

Team Averages
Level 58
1,500 SR
1,297 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AnAsianRat
Cthulhu
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 91L
1,205 Elo+
Party 2
Tiamat
Tiamat
SAlNT VI
Tiamat
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 117L
1,186 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 2 / 12
7,507
751
6,146
10,572
8,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Booquefis
Ao Kuang
14
11 / 0 / 8
9,517
952
12,447
9,110
4,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
Pottio
Bakasura
14
7 / 0 / 11
8,888
889
12,736
9,779
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 7 / 0
6,262
626
6,212
13,104
4,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
AnAsianRat
Cthulhu
10
1 / 6 / 1
6,328
633
7,136
14,106
8,908
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
SAlNT VI
Tiamat
10
0 / 6 / 0
6,114
611
2,696
7,731
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
19
Kills
2
2
Deaths
19
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
2
12
3.5
L
Izanami
 
Izanami
1
7
0
0.14
L
Cthulhu
AnAsianRat
Cthulhu
1
6
1
0.25
W
Ao Kuang
Booquefis
Ao Kuang
11
0
8
15
W
Bakasura
Pottio
Bakasura
7
0
11
12.5
L
Tiamat
SAlNT VI
Tiamat
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
16,044
29,461
Taken
34,941
19,061
Mitigated
17,757
11,721
Healing
3,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,146
1,845
0
2,575
10,572
8,782
852
3,082
7,490
20,995
0
L
Izanami
 
Izanami
6,212
4,603
0
1,220
13,104
4,980
0
7,388
4,802
0
23,398
L
Cthulhu
AnAsianRat
Cthulhu
7,136
924
266
1,187
14,106
8,908
231
7,954
5,261
13,183
0
W
Ao Kuang
Booquefis
Ao Kuang
12,447
2,796
0
5,983
9,110
4,524
0
4,017
5,093
26,376
0
W
Bakasura
Pottio
Bakasura
12,736
6,987
0
3,163
9,779
5,755
724
3,492
6,287
0
35,238
L
Tiamat
SAlNT VI
Tiamat
2,696
543
81
411
7,731
3,869
0
3,092
4,101
14,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,912
Gold Earned
18,704
134
Minions Killed
88
8
Camps Cleared
2
609,243
Distance Traveled
490,399
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,507
751
24
2
0
174,155
0
L
Izanami
6,262
626
38
4
2
149,617
0
L
Cthulhu
6,328
633
17
2
0
182,255
0
W
Ao Kuang
9,517
952
50
5
1
210,763
2
W
Bakasura
8,888
889
60
6
7
224,325
2
L
Tiamat
6,114
611
33
3
0
158,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role