Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
CARLOSMAXTER
Thoth
Level 160
God Stats
2W - 3L
1,509 SR
Queue Stats
92W - 81L
1,544 Elo+
Party 2
Cupid
Cupid
SonVegetto32
Cupid
Level 160
God Stats
0W - 4L
1,125 SR
Queue Stats
314W - 348L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
anikinswagwlker
Cthulhu
Level 34
God Stats
3W - 1L
1,863 SR
Queue Stats
128W - 136L
1,473 Elo+
Solo
Mercury
Mercury
faulkwolf
Mercury
Level 36
God Stats
3W - 5L
1,533 SR
Queue Stats
79W - 101L
1,268 Elo+
Solo
Team Averages
Level 110
1,506 SR
1,436 Elo+

VS

Team Averages
Level 94
1,650 SR
1,511 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DegenerateDeacon
Yemoja
Level 65
God Stats
20W - 17L
1,515 SR
Queue Stats
401W - 459L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
Slupalicious
Sun Wukong
Level 104
God Stats
9W - 3L
1,569 SR
Queue Stats
30W - 35L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
SoraThaGod
Danzaburou
Level 153
God Stats
19W - 5L
1,711 SR
Queue Stats
45W - 26L
1,661 Elo+
Party 1
Freya
Freya
THE_YXA
Freya
Level 24
God Stats
8W - 0L
1,955 SR
Queue Stats
44W - 25L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 3 / 1
6,068
405
6,359
16,955
12,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
3 / 2 / 2
7,477
498
13,852
8,909
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 6 / 0
7,049
470
6,877
12,339
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 7 / 0
6,289
419
8,277
15,012
10,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
faulkwolf
Mercury
10
2 / 4 / 1
6,619
441
5,264
12,442
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 1 / 6
8,740
583
9,333
12,811
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 3
7,586
506
3,535
9,533
5,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
Slupalicious
Sun Wukong
13
6 / 1 / 3
8,546
570
11,550
12,852
8,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
SoraThaGod
Danzaburou
15
7 / 2 / 1
9,425
628
12,307
14,292
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Freya
THE_YXA
Freya
13
4 / 3 / 2
8,295
553
11,424
16,989
7,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
8
Kills
22
22
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
W
Mercury
 
Mercury
3
1
6
6
L
3
2
2
2
W
2
2
3
1.75
W
Sun Wukong
Slupalicious
Sun Wukong
6
1
3
7.5
L
2
6
0
0.33
W
Danzaburou
SoraThaGod
Danzaburou
7
2
1
3.75
W
Freya
THE_YXA
Freya
4
3
2
1.67
L
1
7
0
0.14
L
Mercury
faulkwolf
Mercury
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,629
Damage
48,149
65,657
Taken
66,477
36,036
Mitigated
32,114
11,577
Healing
24,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,359
2,000
1,396
6,397
16,955
12,599
414
5,558
11,145
28,417
10,524
W
Mercury
 
Mercury
9,333
5,340
0
750
12,811
4,992
617
5,146
7,459
0
86,500
L
13,852
362
0
750
8,909
3,403
0
2,932
5,669
59,241
0
W
3,535
1,537
4,401
3,067
9,533
5,571
566
5,289
4,198
21,231
0
W
Sun Wukong
Slupalicious
Sun Wukong
11,550
3,207
0
4,327
12,852
8,570
0
5,546
6,730
0
50,669
L
6,877
3,632
465
1,939
12,339
5,359
502
722
11,617
0
41,302
W
Danzaburou
SoraThaGod
Danzaburou
12,307
5,779
0
6,019
14,292
5,520
258
2,580
11,712
0
77,274
W
Freya
THE_YXA
Freya
11,424
3,715
0
6,141
16,989
7,461
38
8,166
8,777
56,206
0
L
8,277
1,599
0
630
15,012
10,048
0
2,369
12,547
35,758
0
L
Mercury
faulkwolf
Mercury
5,264
4,541
0
0
12,442
4,627
0
2,656
9,720
0
42,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,502
Gold Earned
42,592
343
Minions Killed
425
0
Camps Cleared
0
1,367,238
Distance Traveled
1,449,210
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,068
405
59
4
0
233,307
1
W
Mercury
8,740
583
125
8
0
369,960
6
L
Thoth
7,477
498
82
5
0
296,364
3
W
Yemoja
7,586
506
32
2
0
237,856
4
W
Sun Wukong
8,546
570
74
5
0
291,206
0
L
Cupid
7,049
470
67
4
0
246,022
2
W
Danzaburou
9,425
628
102
7
0
264,728
0
W
Freya
8,295
553
92
6
0
285,460
2
L
Cthulhu
6,289
419
67
4
0
288,067
0
L
Mercury
6,619
441
68
5
0
303,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role