Player Matchup

Ra
Ra
Silver II
Celestic_Legend
Ra
Silver II
Level 113
God Stats
4W - 3L
1,634 SR
Queue Stats
81W - 100L
1,077 MMR
Solo
Anhur
Anhur
Silver II
PANTHAMO
Anhur
Silver II
Level 147
God Stats
6W - 7L
1,514 SR
Queue Stats
556W - 578L
1,081 MMR
Solo
Khepri
Khepri
Silver II
SSZero09
Khepri
Silver II
Level 160
God Stats
2W - 2L
1,585 SR
Queue Stats
280W - 279L
947 MMR
Solo
Horus
Horus
Silver III
gandalfstickman
Horus
Silver III
Level 104
God Stats
2W - 3L
1,384 SR
Queue Stats
238W - 262L
1,020 MMR
Party 1
Mercury
Mercury
Silver IV
nishiwe
Mercury
Silver IV
Level 92
God Stats
3W - 4L
1,311 SR
Queue Stats
248W - 263L
706 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,486 SR
966 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,495 SR
979 MMR
Sol
Sol
Silver I
Death Wiiish
Sol
Silver I
Level 114
God Stats
5W - 4L
1,509 SR
Queue Stats
145W - 160L
1,244 MMR
Party 2
Bakasura
Bakasura
Silver I
I SmokeDemon
Bakasura
Silver I
Level 108
God Stats
53W - 47L
1,559 SR
Queue Stats
160W - 164L
1,148 MMR
Party 2
Apollo
Apollo
Silver IV
KWIKUMAT
Apollo
Silver IV
Level 150
God Stats
37W - 50L
1,423 SR
Queue Stats
187W - 226L
800 MMR
Solo
Charybdis
Charybdis
Silver III
P3ACE MAK3R2013
Charybdis
Silver III
Level 98
God Stats
6W - 7L
1,416 SR
Queue Stats
152W - 152L
847 MMR
Solo
Ares
Ares
Silver IV
Unforsaken_King_
Ares
Silver IV
Level 148
God Stats
7W - 2L
1,568 SR
Queue Stats
143W - 166L
854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 2
10,991
423
11,344
20,262
9,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
PANTHAMO
Anhur
11
3 / 2 / 0
9,016
347
5,647
9,993
2,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
SSZero09
Khepri
16
0 / 0 / 4
10,464
402
3,422
17,705
18,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 1 / 6
12,615
485
18,603
20,414
22,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
nishiwe
Mercury
20
9 / 4 / 3
14,113
543
26,076
25,954
14,568
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
LancelotHelKing Arthur

VS

Bans
NeithUllrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 3
13,127
505
17,943
20,132
10,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
I SmokeDemon
Bakasura
20
5 / 3 / 4
13,683
526
26,562
26,422
17,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
KWIKUMAT
Apollo
20
0 / 4 / 0
13,128
505
3,972
26,564
17,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
P3ACE MAK3R2013
Charybdis
20
1 / 6 / 2
13,475
518
12,290
23,515
10,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 1 / 6
13,152
506
9,817
16,121
23,259
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
15
Kills
11
11
Deaths
15
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
2
1
3
3.5
W
Bakasura
I SmokeDemon
Bakasura
5
3
4
2.33
W
Apollo
KWIKUMAT
Apollo
0
4
0
0
W
Charybdis
P3ACE MAK3R2013
Charybdis
1
6
2
0.33
L
Anhur
PANTHAMO
Anhur
3
2
0
1.5
L
Khepri
SSZero09
Khepri
0
0
4
2
W
3
1
6
6
L
3
1
6
6
L
Mercury
nishiwe
Mercury
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,092
Damage
70,584
94,328
Taken
112,754
68,302
Mitigated
78,645
29,245
Healing
39,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,344
707
3,127
4,595
20,262
9,665
0
7,261
11,686
97,803
0
W
17,943
4,324
120
6,386
20,132
10,363
2,764
4,108
15,644
124,945
0
W
Bakasura
I SmokeDemon
Bakasura
26,562
19,025
0
7,346
26,422
17,509
1,048
5,043
20,854
0
112,288
W
Apollo
KWIKUMAT
Apollo
3,972
2,774
0
11,140
26,564
17,501
3,084
530
25,190
0
102,307
W
Charybdis
P3ACE MAK3R2013
Charybdis
12,290
8,138
0
10,513
23,515
10,013
5,508
1,868
21,513
0
139,684
L
Anhur
PANTHAMO
Anhur
5,647
3,218
0
3,790
9,993
2,990
0
1,423
8,274
0
42,851
L
Khepri
SSZero09
Khepri
3,422
165
2,653
1,842
17,705
18,323
0
5,555
10,452
40,308
0
W
9,817
787
0
3,634
16,121
23,259
39
2,483
13,153
42,454
0
L
18,603
7,631
2,331
9,600
20,414
22,756
869
6,464
12,942
0
83,044
L
Mercury
nishiwe
Mercury
26,076
13,693
0
1,307
25,954
14,568
823
7,057
18,407
0
160,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,199
Gold Earned
66,565
654
Minions Killed
760
0
Camps Cleared
0
2,247,738
Distance Traveled
2,443,997
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,991
423
182
7
0
465,364
5
W
Sol
13,127
505
171
7
0
469,821
3
W
Bakasura
13,683
526
177
7
0
622,022
3
W
Apollo
13,128
505
167
6
0
428,793
1
W
Charybdis
13,475
518
192
7
0
435,095
2
L
Anhur
9,016
347
64
2
0
197,923
3
L
Khepri
10,464
402
55
2
0
399,154
3
W
Ares
13,152
506
53
2
0
488,266
2
L
Horus
12,615
485
137
5
0
574,131
2
L
Mercury
14,113
543
216
8
0
611,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role