Player Matchup

Danzaburou
Danzaburou
BangoUchiha
Danzaburou
Level 18
God Stats
0W - 1L
1,306 SR
Queue Stats
1W - 1L
1,614 Elo+
Party 2
Eset
Eset
Raijerous
Eset
Level 108
God Stats
16W - 20L
1,506 SR
Queue Stats
100W - 132L
1,454 Elo+
Solo
Raijin
Raijin
cavschamps 5
Raijin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,614 Elo+
Party 2
Team Averages
Level 61
1,437 SR
1,561 Elo+

VS

Team Averages
Level 100
1,487 SR
1,400 Elo+
Guan Yu
Guan Yu
MaesterRaiden
Guan Yu
Level 96
God Stats
2W - 1L
1,297 SR
Queue Stats
37W - 44L
1,397 Elo+
Party 1
Mercury
Mercury
W0LFD0GS
Mercury
Level 135
God Stats
1W - 1L
1,381 SR
Queue Stats
33W - 38L
1,391 Elo+
Party 1
Khepri
Khepri
ilovecheetos26
Khepri
Level 69
God Stats
5W - 1L
1,784 SR
Queue Stats
9W - 12L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BangoUchiha
Danzaburou
13
2 / 3 / 2
8,996
600
12,651
10,379
4,033
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
14
1 / 4 / 2
8,914
594
9,090
12,299
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
13
1 / 7 / 3
9,124
608
5,662
14,036
4,625
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
3 / 4 / 11
10,591
706
13,667
17,078
19,930
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
W0LFD0GS
Mercury
18
10 / 0 / 4
11,937
796
14,773
8,960
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 10
9,886
659
3,879
11,006
11,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
14
14
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BangoUchiha
Danzaburou
2
3
2
1
W
Guan Yu
3
4
11
2.13
L
Eset
1
4
2
0.5
W
Mercury
W0LFD0GS
Mercury
10
0
4
12
L
Raijin
1
7
3
0.36
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,403
Damage
32,319
36,714
Taken
37,044
14,099
Mitigated
37,388
4,816
Healing
7,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BangoUchiha
Danzaburou
12,651
6,369
0
1,603
10,379
4,033
0
1,351
9,028
0
26,991
W
Guan Yu
13,667
1,483
1,027
2,318
17,078
19,930
473
7,079
9,999
0
31,910
L
Eset
9,090
1,048
909
2,284
12,299
5,441
0
1,493
10,806
33,004
0
W
Mercury
W0LFD0GS
Mercury
14,773
5,980
0
3,043
8,960
6,082
1,759
3,354
5,606
0
61,715
L
Raijin
5,662
583
0
20
14,036
4,625
0
1,187
12,849
22,551
0
W
3,879
405
444
1,104
11,006
11,376
786
5,001
6,005
23,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,034
Gold Earned
32,414
133
Minions Killed
161
4
Camps Cleared
7
681,450
Distance Traveled
908,422
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,996
600
29
2
0
248,580
0
W
Guan Yu
10,591
706
29
2
1
291,842
4
L
Eset
8,914
594
67
4
4
228,734
5
W
Mercury
11,937
796
112
7
6
325,591
3
L
Raijin
9,124
608
37
2
0
204,136
0
W
Khepri
9,886
659
20
1
0
290,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role