Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AZ Semi
Neith
Level 158
God Stats
3W - 1L
1,603 SR
Queue Stats
264W - 261L
1,576 Elo+
Party 1
Khepri
Khepri
CelebrityCheese
Khepri
Level 160
God Stats
10W - 9L
1,697 SR
Queue Stats
434W - 474L
1,573 Elo+
Solo
Lancelot
Lancelot
CremeyE
Lancelot
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
185W - 174L
1,589 Elo+
Solo
Team Averages
Level 144
1,560 SR
1,548 Elo+

VS

Team Averages
Level 142
1,524 SR
1,517 Elo+
Poseidon
Poseidon
 
Poseidon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Greatdragon37
Chaac
Level 117
God Stats
1W - 2L
1,347 SR
Queue Stats
4W - 10L
1,381 Elo+
Solo
Hachiman
Hachiman
TwiistedMiind
Hachiman
Level 118
God Stats
10W - 9L
1,570 SR
Queue Stats
267W - 258L
1,582 Elo+
Solo
Jormungandr
Jormungandr
dissFUNKshun
Jormungandr
Level 158
God Stats
6W - 7L
1,705 SR
Queue Stats
206W - 222L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 1 / 3
8,868
806
8,214
11,936
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
 
Nu Wa
16
1 / 0 / 1
8,739
794
6,582
1,849
759
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
AZ Semi
Neith
16
4 / 0 / 0
9,011
819
9,889
9,317
3,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 2 / 3
8,296
754
3,245
9,492
8,823
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
CremeyE
Lancelot
14
2 / 4 / 3
8,376
761
7,364
12,624
6,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
4 / 1 / 2
9,486
862
13,032
6,966
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
 
Ne Zha
15
0 / 3 / 7
7,731
703
7,782
10,779
5,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 0
6,491
590
0
797
387
Hachiman
TwiistedMiind
Hachiman
14
0 / 4 / 6
7,643
695
6,629
11,035
5,004
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
dissFUNKshun
Jormungandr
16
3 / 1 / 0
8,380
762
5,879
13,696
15,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
9
Kills
7
7
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
3
2.5
W
Nu Wa
 
Nu Wa
1
0
1
1.5
L
Poseidon
 
Poseidon
4
1
2
5
L
Ne Zha
 
Ne Zha
0
3
7
1.17
W
Neith
AZ Semi
Neith
4
0
0
4
W
1
2
3
1.25
W
Lancelot
CremeyE
Lancelot
2
4
3
0.88
L
0
0
0
0
L
Hachiman
TwiistedMiind
Hachiman
0
4
6
0.75
L
Jormungandr
dissFUNKshun
Jormungandr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,294
Damage
33,322
45,218
Taken
43,273
24,622
Mitigated
29,093
12,558
Healing
6,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,214
3,989
0
7,716
11,936
5,011
1,521
6,726
5,210
41,695
0
W
Nu Wa
 
Nu Wa
6,582
2,292
0
0
1,849
759
2,355
962
887
37,847
0
L
Poseidon
 
Poseidon
13,032
2,774
0
565
6,966
3,154
0
2,824
4,142
57,029
0
L
Ne Zha
 
Ne Zha
7,782
1,206
0
1,486
10,779
5,177
0
4,688
6,091
0
22,421
W
Neith
AZ Semi
Neith
9,889
3,107
0
1,690
9,317
3,932
372
3,198
6,119
0
38,009
W
3,245
384
96
463
9,492
8,823
0
3,504
5,988
11,336
0
W
Lancelot
CremeyE
Lancelot
7,364
225
0
2,593
12,624
6,097
0
4,521
8,103
0
23,225
L
0
0
0
0
797
387
0
797
0
0
0
L
Hachiman
TwiistedMiind
Hachiman
6,629
3,628
0
2,441
11,035
5,004
0
4,009
7,026
0
23,177
L
Jormungandr
dissFUNKshun
Jormungandr
5,879
1,684
0
2,394
13,696
15,371
135
5,723
7,973
31,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,290
Gold Earned
39,731
263
Minions Killed
226
0
Camps Cleared
0
1,103,484
Distance Traveled
894,501
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,868
806
82
7
0
189,797
2
W
Nu Wa
8,739
794
62
6
0
198,911
7
L
Poseidon
9,486
862
101
9
0
226,273
3
L
Ne Zha
7,731
703
38
3
0
238,237
4
W
Neith
9,011
819
65
6
0
244,012
1
W
Khepri
8,296
754
15
1
0
200,418
2
W
Lancelot
8,376
761
39
4
0
270,346
1
L
Chaac
6,491
590
0
0
0
0
0
L
Hachiman
7,643
695
38
3
0
196,011
3
L
Jormungandr
8,380
762
49
4
0
233,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role