Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Esoks-
Atlas
Level 157
God Stats
71W - 4L
2,031 SR
Queue Stats
673W - 89L
2,045 Elo+
Party 1
Sol
Sol
ZumitoDeFrutas
Sol
Level 146
God Stats
2W - 1L
1,581 SR
Queue Stats
96W - 88L
1,580 Elo+
Party 1
Team Averages
Level 154
1,704 SR
1,709 Elo+

VS

Team Averages
Level 122
1,348 SR
1,493 Elo+
Ah Puch
Ah Puch
Bratilda
Ah Puch
Level 104
God Stats
2W - 7L
1,311 SR
Queue Stats
595W - 650L
1,508 Elo+
Solo
Fenrir
Fenrir
CLEA__N
Fenrir
Level 160
God Stats
0W - 1L
1,207 SR
Queue Stats
17W - 10L
1,597 Elo+
Solo
Skadi
Skadi
Neo-Carliitos010
Skadi
Level 103
God Stats
14W - 18L
1,526 SR
Queue Stats
610W - 653L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
8 / 0 / 3
8,255
917
9,883
7,147
3,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
Esoks-
Atlas
12
1 / 0 / 11
8,023
891
7,976
9,505
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 0 / 5
7,136
793
4,699
7,920
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bratilda
Ah Puch
9
0 / 6 / 0
5,716
635
8,128
9,135
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
CLEA__N
Fenrir
7
0 / 6 / 0
5,383
598
3,764
12,250
7,132
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

9
0 / 2 / 0
5,420
602
3,765
6,996
2,442
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
12
Kills
0
0
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
0
3
9.5
L
Ah Puch
Bratilda
Ah Puch
0
6
0
0
L
Fenrir
CLEA__N
Fenrir
0
6
0
0
W
Atlas
Esoks-
Atlas
1
0
11
6.5
L
0
2
0
0
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,558
Damage
15,657
24,572
Taken
28,381
16,921
Mitigated
12,869
10,834
Healing
1,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,883
8,563
0
2,456
7,147
3,108
1,372
2,737
4,410
0
40,204
L
Ah Puch
Bratilda
Ah Puch
8,128
346
0
872
9,135
3,295
0
4,569
4,566
26,616
0
L
Fenrir
CLEA__N
Fenrir
3,764
589
0
295
12,250
7,132
0
4,240
8,010
0
8,579
W
Atlas
Esoks-
Atlas
7,976
2,402
219
5,038
9,505
10,394
0
2,569
6,936
17,692
0
L
3,765
827
0
500
6,996
2,442
0
3,858
3,138
0
14,163
W
4,699
1,373
0
3,121
7,920
3,419
1,728
2,900
5,020
21,697
2,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,414
Gold Earned
16,519
132
Minions Killed
72
6
Camps Cleared
1
536,613
Distance Traveled
455,634
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,255
917
71
8
4
179,598
1
L
Ah Puch
5,716
635
36
4
1
147,422
2
L
Fenrir
5,383
598
11
1
0
164,506
1
W
Atlas
8,023
891
12
1
0
189,506
1
L
Skadi
5,420
602
25
3
0
143,706
1
W
Sol
7,136
793
49
5
2
167,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role