Player Matchup

Lancelot
Lancelot
KemestN7
Lancelot
Level 86
God Stats
31W - 24L
1,672 SR
Queue Stats
348W - 363L
1,466 Elo+
Party 1
Eset
Eset
ROliveira13773
Eset
Level 103
God Stats
3W - 3L
1,292 SR
Queue Stats
304W - 297L
1,498 Elo+
Party 2
Danzaburou
Danzaburou
aizaku1
Danzaburou
Level 107
God Stats
0W - 3L
1,125 SR
Queue Stats
315W - 356L
1,427 Elo+
Party 1
Bacchus
Bacchus
avelasquez2
Bacchus
Level 111
God Stats
15W - 12L
1,523 SR
Queue Stats
138W - 158L
1,438 Elo+
Party 2
Freya
Freya
pen-being-used
Freya
Level 61
God Stats
0W - 2L
1,255 SR
Queue Stats
57W - 68L
1,374 Elo+
Party 2
Team Averages
Level 94
1,373 SR
1,441 Elo+

VS

Team Averages
Level 102
1,462 SR
1,436 Elo+
Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
MrDude2012
Neith
Level 57
God Stats
3W - 10L
1,312 SR
Queue Stats
98W - 131L
1,432 Elo+
Party 3
Nu Wa
Nu Wa
RunYyouCan
Nu Wa
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,384 Elo+
Solo
Sylvanus
Sylvanus
Seanbob69
Sylvanus
Level 107
God Stats
125W - 136L
1,497 SR
Queue Stats
138W - 149L
1,430 Elo+
Party 3
Da Ji
Da Ji
joshnog
Da Ji
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 147L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KemestN7
Lancelot
16
3 / 0 / 0
9,200
613
9,617
6,904
3,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 2
7,957
530
6,152
10,833
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
aizaku1
Danzaburou
11
1 / 5 / 0
6,920
461
5,627
11,560
4,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
avelasquez2
Bacchus
10
1 / 2 / 0
7,209
481
5,164
12,510
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 7 / 0
6,467
431
2,052
16,286
6,317
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 2 / 0
7,728
515
690
7,694
7,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
12
5 / 0 / 5
7,946
530
9,652
8,404
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
13
3 / 4 / 4
8,222
548
11,209
10,804
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Seanbob69
Sylvanus
13
2 / 0 / 9
7,838
523
7,460
8,976
8,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
joshnog
Da Ji
13
5 / 0 / 5
8,074
538
8,632
12,889
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
15
15
Deaths
6
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
2
0
0
L
Lancelot
KemestN7
Lancelot
3
0
0
3
W
Neith
5
0
5
7.5
L
1
1
2
2
W
Nu Wa
3
4
4
1.25
W
Sylvanus
Seanbob69
Sylvanus
2
0
9
6.5
L
Danzaburou
aizaku1
Danzaburou
1
5
0
0.2
L
Bacchus
avelasquez2
Bacchus
1
2
0
0.5
W
Da Ji
joshnog
Da Ji
5
0
5
7.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,612
Damage
37,643
58,093
Taken
48,767
30,013
Mitigated
29,995
13,073
Healing
21,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
690
148
0
2,124
7,694
7,566
0
557
7,137
0
45,624
L
Lancelot
KemestN7
Lancelot
9,617
1,829
0
1,434
6,904
3,933
0
1,624
5,280
0
74,029
W
Neith
9,652
4,893
371
3,365
8,404
3,988
1,071
2,118
6,286
0
49,338
L
6,152
400
43
2,629
10,833
3,560
605
5,201
5,632
68,131
0
W
Nu Wa
11,209
3,075
0
2,225
10,804
4,512
1,207
4,288
6,516
67,225
0
W
Sylvanus
Seanbob69
Sylvanus
7,460
2,497
3,108
4,934
8,976
8,071
459
3,044
5,932
35,238
12,175
L
Danzaburou
aizaku1
Danzaburou
5,627
2,031
0
1,902
11,560
4,193
0
3,946
7,614
0
52,554
L
Bacchus
avelasquez2
Bacchus
5,164
395
336
2,031
12,510
12,010
0
3,911
8,599
25,730
0
W
Da Ji
joshnog
Da Ji
8,632
2,812
0
5,201
12,889
5,858
0
3,361
9,528
0
53,679
L
2,052
851
255
4,443
16,286
6,317
415
3,028
13,258
40,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,753
Gold Earned
39,808
430
Minions Killed
454
0
Camps Cleared
0
1,504,471
Distance Traveled
1,464,278
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,728
515
100
7
0
288,995
3
L
Lancelot
9,200
613
135
9
0
331,337
8
W
Neith
7,946
530
74
5
0
292,429
1
L
Eset
7,957
530
118
8
0
293,535
1
W
Nu Wa
8,222
548
101
7
0
253,104
1
W
Sylvanus
7,838
523
84
6
0
296,905
1
L
Danzaburou
6,920
461
95
6
0
288,407
4
L
Bacchus
7,209
481
22
1
0
307,787
2
W
Da Ji
8,074
538
95
6
0
332,845
1
L
Freya
6,467
431
60
4
0
283,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role