Player Matchup

Achilles
Achilles
 
Achilles
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
A_SoulfulGinger
Janus
Level 148
God Stats
8W - 3L
1,847 SR
Queue Stats
179W - 94L
1,719 Elo+
Party 2
Atlas
Atlas
J-_dav
Atlas
Level 147
God Stats
10W - 4L
1,755 SR
Queue Stats
110W - 70L
1,620 Elo+
Party 2
Susano
Susano
Kakashi_OG_Jr
Susano
Level 145
God Stats
32W - 36L
1,584 SR
Queue Stats
161W - 130L
1,660 Elo+
Party 2
Cupid
Cupid
oFUTYLEDEATHo
Cupid
Level 44
God Stats
6W - 1L
1,799 SR
Queue Stats
55W - 15L
1,773 Elo+
Party 2
Team Averages
Level 107
1,697 SR
1,654 Elo+

VS

Team Averages
Level 86
1,603 SR
1,426 Elo+
Mulan
Mulan
 
Mulan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CartmanJarman
Sol
Level 61
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 4L
1,107 Elo+
Party 1
Danzaburou
Danzaburou
ChestyLaRuue
Danzaburou
Level 31
God Stats
0W - 2L
1,591 SR
Queue Stats
1W - 3L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
EliBossGaming
Kuzenbo
Level 85
God Stats
3W - 3L
1,525 SR
Queue Stats
210W - 197L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
EsP BLuE DReAM
Baron Samedi
Level 129
God Stats
0W - 2L
1,662 SR
Queue Stats
14W - 20L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
3 / 2 / 11
8,315
756
12,313
17,401
16,074
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 1 / 17
9,334
849
12,489
9,271
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
J-_dav
Atlas
15
2 / 1 / 16
8,383
762
6,779
12,251
8,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 2 / 9
9,748
886
14,098
10,325
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
8 / 0 / 10
9,637
876
10,457
8,346
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
4 / 3 / 1
8,402
764
9,038
13,566
12,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 2
7,364
669
6,763
13,472
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ChestyLaRuue
Danzaburou
13
0 / 7 / 4
7,614
692
7,065
12,252
5,782
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
14
0 / 5 / 5
7,670
697
6,752
13,342
18,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
EsP BLuE DReAM
Baron Samedi
14
1 / 7 / 1
7,737
703
4,838
11,720
7,296
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
19
26
Kills
6
6
Deaths
26
63
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
2
11
4.25
L
Mulan
 
Mulan
4
3
1
1.5
W
4
1
17
12.5
L
1
4
2
0.5
L
Danzaburou
ChestyLaRuue
Danzaburou
0
7
4
0.29
L
Kuzenbo
0
5
5
0.5
L
Baron Samedi
EsP BLuE DReAM
Baron Samedi
1
7
1
0.21
W
Atlas
J-_dav
Atlas
2
1
16
10
W
9
2
9
6.75
W
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,136
Damage
34,456
57,594
Taken
64,352
37,195
Mitigated
49,750
17,953
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,313
2,703
0
3,183
17,401
16,074
0
4,755
12,478
0
26,675
L
Mulan
 
Mulan
9,038
647
0
2,809
13,566
12,633
0
2,983
10,083
0
22,700
W
12,489
1,802
0
4,225
9,271
3,731
1,161
3,683
5,516
34,189
0
L
6,763
2,343
0
2,897
13,472
5,445
0
4,536
8,543
18,284
0
L
Danzaburou
ChestyLaRuue
Danzaburou
7,065
3,446
0
912
12,252
5,782
0
3,059
8,730
0
21,342
L
Kuzenbo
6,752
1,996
0
875
13,342
18,594
0
4,019
8,743
18,671
0
L
Baron Samedi
EsP BLuE DReAM
Baron Samedi
4,838
403
948
1,736
11,720
7,296
0
2,719
8,739
23,291
0
W
Atlas
J-_dav
Atlas
6,779
1,894
0
2,388
12,251
8,491
177
2,619
9,552
19,173
0
W
14,098
3,847
0
4,269
10,325
4,966
0
4,179
6,040
0
28,727
W
10,457
4,973
953
2,935
8,346
3,933
1,721
2,481
5,655
0
38,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,417
Gold Earned
38,787
211
Minions Killed
176
0
Camps Cleared
0
1,246,234
Distance Traveled
1,050,715
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,315
756
22
2
0
259,314
0
L
Mulan
8,402
764
29
3
0
224,024
2
W
Janus
9,334
849
67
6
0
244,910
4
L
Sol
7,364
669
28
3
0
200,855
0
L
Danzaburou
7,614
692
38
3
0
207,150
0
L
Kuzenbo
7,670
697
46
4
0
240,709
3
L
Baron Samedi
7,737
703
35
3
0
177,977
0
W
Atlas
8,383
762
27
2
0
253,405
0
W
Susano
9,748
886
29
3
0
237,798
4
W
Cupid
9,637
876
66
6
0
250,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role