Player Matchup

Lancelot
Lancelot
Aninukie
Lancelot
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,395 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jaysqueezy
Morgan Le Fay
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 15L
1,106 Elo+
Party 1
Sol
Sol
airwreckaXD
Sol
Level 7
God Stats
1W - 3L
1,213 SR
Queue Stats
1W - 3L
1,150 Elo+
Party 1
Team Averages
Level 51
1,404 SR
1,217 Elo+

VS

Team Averages
Level 31
1,260 SR
1,287 Elo+
Rama
Rama
Nanuk484
Rama
Level 44
God Stats
1W - 5L
1,289 SR
Queue Stats
10W - 33L
1,226 Elo+
Party 2
Raijin
Raijin
bigSHMEAT69
Raijin
Level 27
God Stats
0W - 5L
1,165 SR
Queue Stats
43W - 103L
1,303 Elo+
Party 2
Jormungandr
Jormungandr
realfatherham
Jormungandr
Level 23
God Stats
3W - 13L
1,326 SR
Queue Stats
56W - 107L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aninukie
Lancelot
13
7 / 1 / 3
9,007
751
9,919
12,334
9,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Jaysqueezy
Morgan Le Fay
14
4 / 2 / 5
8,993
749
14,631
8,587
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 3 / 6
7,496
625
3,165
6,429
1,929
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
3 / 3 / 1
7,838
653
5,273
8,216
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
12
2 / 5 / 3
8,261
688
5,382
10,060
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
realfatherham
Jormungandr
12
1 / 3 / 2
7,718
643
8,119
12,684
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
11
Kills
6
6
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Aninukie
Lancelot
7
1
3
8.5
W
Morgan Le Fay
Jaysqueezy
Morgan Le Fay
4
2
5
3.25
L
Rama
3
3
1
1.17
W
0
3
6
1
L
Raijin
2
5
3
0.7
L
Jormungandr
realfatherham
Jormungandr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
18,774
27,350
Taken
30,960
15,193
Mitigated
13,216
2,976
Healing
2,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Aninukie
Lancelot
9,919
2,515
0
660
12,334
9,479
238
6,292
6,042
0
19,151
W
Morgan Le Fay
Jaysqueezy
Morgan Le Fay
14,631
2,665
0
2,140
8,587
3,785
420
5,390
3,197
35,615
0
L
Rama
5,273
3,503
0
371
8,216
3,856
0
3,728
4,256
0
19,882
W
3,165
415
0
176
6,429
1,929
126
2,136
4,293
15,133
0
L
Raijin
5,382
441
97
425
10,060
4,028
0
4,619
5,165
21,604
0
L
Jormungandr
realfatherham
Jormungandr
8,119
1,777
133
1,235
12,684
5,332
0
8,819
3,473
29,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,496
Gold Earned
23,817
108
Minions Killed
119
2
Camps Cleared
9
605,458
Distance Traveled
617,935
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,007
751
23
2
0
239,124
3
W
Morgan Le Fay
8,993
749
59
5
2
210,685
0
L
Rama
7,838
653
32
3
3
196,381
0
W
Sol
7,496
625
26
2
0
155,649
0
L
Raijin
8,261
688
36
3
2
198,165
2
L
Jormungandr
7,718
643
51
4
4
223,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role